Treasured Medallion
WALKTHROUGH
Len Green
27 June 2010 (updated
14-10-2010)
lengreen@hotmail.com
PREFACE
This is a Freeware game created by one single
independent Developer, Anne Hemenway.
I think that it is the longest freeware game by far I have ever played
--- and I've played plenty.
The Treasured Medallion is also extremely well developed and
stretches the AGS game engine
almost to its limits with its game play, puzzles, characters, etc. These are all
worthy of modern high budget games. As a first time game, and a free one at
that, it is just magnificent
IMHO!
The (free) game engine obviously imposes
considerable limitations on the graphics, resolution, interface, and general
'mechanics' of the game – but Anne has exploited ma maximally what IS
available!
It is a very classical type of
Quest-Adventure. As such, there are occasional puzzles which seem to defy the
purely logical --- or as often described 'involve thinking (well) outside
the box". However, remember
many puzzles in the wonderful days of Lucas Arts, Sierra and others? Incidentally, A very large number of the
puzzle, both inventory based and stand alone (although mot quite all) in
TM are completely original!
There is no speech – but an enormous amount
of textual dialogs and labels, etc., written extremely well with a mild touch of
tongue in cheek light humor without English language errors . However, since
everything else is of such a high standard, the game is very well worth playing
– and of course it costs nothing! One aspect of the game is, IMO, quite
phenomenal. There are, as in very many games, a huge number of
objects which are inert and interactions also. Many games employ the ubiquitous
banal phrase such as "you can't do
that" over and over and over again becoming extremely boring and hence even highly irritating. In
Treasured Medallion each case has a different caption generally relevant
to the unique case and frequently funny &/or topical. Since there are at least hundreds and
hundreds of such situations throughout the game this must have entailed an
enormous amount of work – which many games avoid!!!
Treasured Medallion has a very strong narrative and is a
curious and interesting mixture of
elements. On the one hand it involves everyday living such as shopping, fishing,
scuba diving, sailing, etc. On the other hand there are magical occurrences
including a few fairies, a witch,
and the like. There are a vast
number of different animals and birds who talk like humans. A lot of the game takes place in fairy
tale jungles. There are also very lengthy and erudite sections devoted to life
in an Indian village and ancient
Anne has written extremely detailed and
comprehensive hints for the game and without them I would have had very great
difficulty in playing through the lengthy game to its end. She has graciously
permitted me to use several of the
graphics etc. that she created for her hints. Many thanks!
I am therefore
greatly indebted to Anne, mainly for her first
class game, and also for her admirable Hints..
P.S. Anne is working on an updated version. It will correct just a very
few typos and other extremely trivial errors. It will also feature some
excellent improvements. But nothing
radical to the narrative or game play will be altered.
FOREWORD
{A} This walkthrough describes ALL the actions which
you must take in order to succeed. However also included are some
activities which are not 100% essential to completing the game --- these
are included and described without any differentiation since they
are well worth playing.
However, please
don’t use this walkthrough unless you absolutely have
to. Many fascinating aspects which are not absolutely
imperative have been omitted. A lot of these are interesting and provide
much of the background story to the game.
If you simply take this walkthrough in your
hand and follow exactly what to do and not to do, you can probably finish the
game without out too much effort or time. However that would completely
defeat its whole purpose!
{B} Upon entering every new location, it is highly advisable to browse around quite a bit in order to explore the general layout and territory. However, the walkthrough generally does not tell you explicitly to do this!
{C} You should most certainly NOT
have to follow the same order of accessing locations as described
in this walkthrough since the game is VERY non-linear and it
is possible to deal with ONE (albeit typical) route only
here. There is a VERY large number of permutations&
combinations of routes, and it is
almost impossible that any pair of players will follow
exactly the identical itinerary.
In addition it is quite possible that this walkthrough does not describe the best or even the optimum route to play the game (and finish it completely)!
Some actions
of course HAVE TO BE PERFORMED BEFORE you can complete
certain later tasks, and so a particular order is
sometimes obligatory. Other than this, you are free to visit
(&/or revisit) many different locations as you wish !
{D} There is no so-called ‘bad language’ or ‘adult material’
in the game, although there ARE a few small and mild sexual innuendos here and there… but
nothing that should in the slightest upset any youngster or parent!
{E} The game is fully third person and mouse driven point
& click only.
Full (and excellent and accurate
English) subtitles replace ALL "speech".
In this walkthrough, where
sentences or phrases are surrounded by double- quotes, they are actual verbatim
quotes copied exactly from the texts in the game.
{F} As in most games, it is easy to make a wrong or redundant move! So it is advisable to save frequently.
There are 20 save-slots which can easily be permanently saved if desired and can of course be overwritten if required. Saves and loads are both extremely simple and virtually instantaneous.
N.B. There are absolutely NO dead-ends or crashes in the
game!
{G} EVERY TIME you obtain items, they appear in your inventory. It’s imperative to observe each new inventory item as you obtain it and attempt to activate it in inventory.
{H} In this
walkthrough, all objects which are acquired and entered INTO the
inventory are written in blue
bold-underlined-italics.
And all objects which are taken & used FROM the inventory are written in bold -underlined-red.
{I} There are a number of puzzles in the game. In many places where there is an outright spoiler, in the walkthrough, I have described it in much smaller print and a light green color. This is in order that the reader will not accidentally read them without REALLY wanting to. as follows:-
Spoilers are inserted like this ………
I have done this deliberately since many
players do not want to unnecessarily view downright spoilers unless
absolutely essential.
{J} Some way through the game, a map (mainly of the jungle) is introduced in inventory. As several locations are visited for the first time they are added to this map and are of great assistance in streamlining the game play!
The Walkthrough
***** View the Intro cut
scene.
SCUBA
DIVING
***** Two sisters dive down into the sea
wearing diving equipment. The
younger one, wearing green flippers, is Debbie Johnson. Her older sister, wearing yellow flippers, is Rachel
Johnson.
***** Nothing worth doing in this
scene.
***** Go down.
***** Nothing worth doing there either.
***** Go left.
***** View the beautiful conch shell
there.
***** Take the conch --- you can’t, a crab is
‘guarding’ it.
***** Go right.
***** Nothing worth doing even here.
***** Go right again.
***** Look at the 2 pieces of wood – one is
large and the other is thin.
***** Take the large piece of wood.
***** Take the thin piece of
wood.
***** Go right once more.
***** Look at another small wooden board
propped up by a rock near to the bottom left corner of the screen.
***** Grab the
wooden board.
***** Return (left 3 screens) to the conch
shell.
***** Notice that the crab seems to live in a
cave a little to the left of the conch shell.
***** From inventory, block the cave entrance
with the small piece of wood --- not big enough!.
***** From inventory, block the cave entrance
with the thin piece of wood --- not thick enough!.
***** From inventory, block the cave entrance
with the large piece of wood --- “That will do the trick” and stop
the crab from getting out.
***** Take the conch shell.
***** Return to the place where you took the 2
pieces of wood (i.e. go right twice).
***** Look at the green plant at the right
bottom corner of the screen… “What is there?”.
***** Search the green plant --- “Look what
was hidden in here!!!”.
***** Look at the object.
***** Take the medallion --- “It looks like something a man would
wear”.
***** In inventory, look at the
medallion.
***** In inventory, open the medallion ---
Inside are pictures of a young man and a young woman. “I wonder what happened to
them??”.
***** Go right again.
***** Look at the hull of the sunken ship ---
The name of the ship is the Light Star.
***** “It’s too dark to see inside!!”… “I
don’t think I should go in there. Something just doesn’t feel right”.
***** “In all the time that Rachel and I have
been diving, we have never come across anything like this. Maybe Old Bill can
tell us more”.
***** Look at the grey rocks near to the
bottom right corner (and next to a large starfish).
***** Search the rocks.
***** There is something under the smaller
rock.
***** Examine the objects under the rock…
“They look like doubloons. I wonder if they came from this ship”.
***** Take the doubloons.
***** In inventory, look at the old doubloons.
***** Swim back (i.e. left twice) and then up
once to the location in the sea where the two divers/sisters initially started.
***** Swim up and out of the sea… and to their
(inherited) yacht.
***** Look and listen to the cut scene
conversation between the 2 sisters on board the yacht whilst returning to
land.
***** Debbie walks back into the yacht.
***** She looks at the key to their #5 room --- at the Dew Drop Motel.
***** Take the room key.
***** Leave the yacht.
***** Walk to the left.
***** Go down the stairs and onto the beach
(walk to the bottom of the screen).
***** Walk to the left and up the stairs.
***** Go forward.
***** Debbie is in front of “Bob’s bait &
tackle” stall .
***** Look at the guy serving there “He is very cute. Too bad he’s such a
jerk”.
***** Browse around there.
***** Examine the white table to the right of
the shop.. there’s something
there.
***** Pick up the piece of moldy & smelly
cheese.
***** Return down those same stairs and to the
right.
***** Watch 2 seagulls struggling over
something.
***** Disturb the seagulls and they fly away.
***** Look at the object left on the sand ---
"It’s an old fishbone that those seagulls were fighting over".
***** Grab the fishbone.
***** Examine it in inventory --- "It’s a
perfectly picked clean…. … and
rather smelly fishbone”.
***** Walk ‘down’ (bottom of the screen)… off
the beach.
***** Walk ‘down’ (bottom of the screen) once
again --- you are in front of the Dew Drop Motel.
-----------------------------------------------------------------
***** Open the door and enter your room #5 ---
you can’t… the door’s locked.
***** From inventory use your key and enter.
***** Go into the bathroom
***** Freshen up and change into town
clothes.
***** Leave your room.
***** Take a step forward --- notice a man
dressed in a black suit and wearing dark sun-glasses, standing around!?!
***** Walk past him to the right. He seems to be around a lot!
***** Enter the motel office.
***** Look around the office.
***** On a table at the right is “A bowl of
nice, ripe fruit”.
***** Take a
banana.
***** There are also some cookies.
***** Grab a cookie.
***** Leave the office.
***** In front and to the right of the office
is a drain.
***** Poke around the drain.
***** Get the “………. creepy clown token from the arcade down
the street”.
***** Walk to the left twice --- Debbie is in
front of a shop.
***** Open the door --- no go! “The door seems
to be stuck.. Maybe we should try
the other one”.
***** Go left twice and you are in front of
“Bill’s Bookshop” --- “This is Uncle Bill’s bookstore”.
***** Notice another man in black hanging
around.
-----------------------------------------------------------------
***** Enter the shop.
***** Rachel is there talking to Uncle
Bill.
***** Debbie joins the conversation until all
dialogs are concluded.
***** Debbie browses around Old Bill’s
shop.
***** There are 2 back-to-back bookshelves
very close to where they were sitting.
***** Look at the bookshelf closest to Old
Bill and Rachel.
***** Notice a large red book on one of
the shelves. … it is “Maps
of the World ……….”.
***** Take the (book of) maps.
***** Walk past that pair of back-to-back
bookshelves and you see 2 more pairs of back-to-back bookshelves with a gap
between them.
***** Walk to the bookshelf nearest to the
bookshop entrance.
***** Look at the newspaper on a shelf there
--- "This looks like one of the newspapers Old Bill was talking about".
***** Take the first newspaper.
***** In inventory, read the
newspaper… "This is the first newspaper that tells about Manuel and the
statue".
***** Walk through the gap between the 2 pairs
of bookshelves.
***** Turn left and walk to the wall, face it,
and then just swivel to left to face a set of bookshelves.
***** Look at books with various titles and on
different subjects".
***** Particularly look at the books near the
bottom… “Here's one I haven't read: The Moment I Killed You, by Mama
Derringer”.
***** Let’s take a second look at that book
--- “Hey wait!! Fallen behind these books is the other newspaper I need”.
***** In inventory, read this second
newspaper… "This is the other newspaper that concludes the story about
the statue".
***** Turn completely round and face the long
set of bookshelves on the opposite side.
***** Investigate the shelves
fairly close to the wall.
***** “Let’s see…. this book might have
something I need”.
***** Pick and look at "Interesting animals of
the Tropics by Anne Marino".
***** “It looks like a page has come loose
from the animal book”.
***** Pick up this page from the floor.
***** In inventory read about the Tuki Tuki
bird.
***** In inventory, open the medallion.
***** "This latch looks a little loose".
***** In inventory, examine it.
***** “………. looking closer, something seems
out of place”.
***** “I wonder if this latch on the side does
something”.
***** Still in inventory, look at the latch on
the right side of the medallion where it is attached to the chain.
***** In inventory, open the latch… "A secret
compartment hidden in this medallion"… "I must be Nancy Drew or something"!
***** Look at the object hidden inside the
medallion… twice!
***** Take the object out of the open medallion (It is added to
inventory).
In inventory, Look
at the object --- it is apparently
a paper.
***** “Hard to tell what it is when it’s all
folded up”.
***** In inventory, unfold the paper; it is a
note .
***** In inventory, study ALL the paper-work
you just picked up in case you missed something… note some important hints and
narrative clarifications.
------- As
follows:-
>>>> The 2 newspapers --- they give accounts of the theft of a
priceless artifact, a gold Anubis
statue, and its apparent removal
from
“It seems that the ‘Light Star’ ran into a squall on its journey from
>>>>
The page from the animal book dealing with the Tuki Tuki bird.
***** Debbie returns to Bill &
Rachel.
>>>>
The note from the medallion --- which apparently is Manuel’s ‘Last Will
& Testament’.
Since he would not allow anybody to discover the treasure again, he hid
it and “divided the map to it’s location into four separate pieces” and hid them
on four different islands where “not even the Tuki Tuki bird will give you a
clue to its whereabouts.
***** Talk to Bill and Rachel --- “I found
that the Tuki Tuki bird lives on an island called Alethia ………..”.
***** Exhaust all topics of dialog.
***** Old Bill suggests talking to somebody
called Jobo.
***** “OK, see you both at the
restaurant”.
***** Debbie leaves the shop.
-----------------------------------------------------------------
***** Walk to the left.
***** Just before you get to the ‘Nothin But
Dolls’ shop, turn to the right.
***** Look at the trash can.
***** Look at the “pretty little doll”.
***** Take the cute pink doll.
***** Look at the old oak tree on the
right.
***** Take a small branch.
***** Return (right) to Old Bill’s shop.
***** Walk across the road ( bottom of the
screen).
***** You are in front of ‘Dan’s Sporting
Goods’ shop.
***** Enter the shop --- You can’t “It’s
locked”.
***** The sign on the door says "Back in 5
minutes".
***** Walk to the right.
***** Talk to the elderly lady sitting and
reading a book.
***** Debbie asks her when the owner is likely
to return.
***** The lady tells Debbie what she knows
about the owner, his shop, his fishing obsession, etc.
***** Look at the drain.
***** Pick up a (smelly) $20 bill.
***** Pick up a condom. --
“At least it’s unused”. !?#$%^&**%$#?!!
***** Walk right.
***** Look at the ‘Black Cat’ fireworks
shop.
***** Poke around in the drain in front of the
shop.
***** Get the ornate
(‘genie’)
bottle.
***** Investigate the box at the left of the
shop.
***** Grab the rubber implement.
***** Color it… using the can of red paint next to the
box.
***** From inventory tender your $20 to the shopkeeper.
***** “What can I get for twenty
dollars?”.
*****“A Roman
Candle”.
***** Take a ‘Roman Rocket’ from the counter.
(((You can also get the rocket in other ways,
but if you do it is advisable to save first in case you have to
return to a previous save!
You can paint the rubber
device which looks very similar to the rocket, then switch the both very quickly. If you
successfully switch them, the
shopkeeper won't even notice.
There is yet another way
to get the firework. It involves getting the shopkeeper to move away and very
quickly grabbing the firework ---- but this is actually a felony, and if caught Debbie will be sent to jail --- [ from where she can
return and try again ].
However if you previously found the $20, then these other 2 methods are superfluous… although it's worth while doing them just the same for interest &/or for fun. ))).
-----------------------------------------------------------------
***** Return to the beach.
***** See Jobo there sitting on a
deckchair.
***** Debbie talks to him --- “I want to find
out anything I can about an island named Alethia”.
***** Talking makes him thirsty… he would like
his special drink --- a ‘Seaside Berry Wamba’.
***** Go to the ‘Salad Bar’ --- if you haven’t
been there before, it is next to ‘Dan’s Sporting Goods’ shop.
***** Talk to the bartender and order a
‘Seaside Berry Wamba’ drink.
***** The bartender apologizes since he is
right out of the key ingredients needed for that special drink.
***** If Debbie can collect them for him he’d
be happy to make her the drink,
***** “What do you need?”.
***** “I need seaweed, an acorn and some
blackberries”.
***** Debbie goes off searching for them.
***** Go to the beach.
***** Walk to the right, as far as you can
go.
***** Spot “A piece of seaweed that’s gotten
caught on the rocks” --- (N.B. It wasn’t there earlier on in the game!).
***** Grab the seaweed --- impossible… “it’s a
little too far for me to reach”.
***** From inventory, use the branch to get that seaweed.
***** Return to the cul-de-sac where you found
the doll and that (small) branch.
***** Look towards the right --- “I see a pile of leaves from the oak
tree.”.
***** Fish out an acorn from there.
***** To the right of the tree see a delicious
patch of blackberries.
***** Steal some blackberries.
***** Return to the bartender.
***** “I've got all the items for the
drink”.
***** Give him the 3 key ingredients i.e.
“seaweed, an acorn, and some blackberries”.
***** He makes the ‘Seaside Berry
Wamba’ drink and gives it
to Debbie.
***** Exit the 'Salad Bar'
***** Return to Jobo (--- walk once left, then once forwards, and then once left again).
***** Give Jobo his drink.
***** Debbie gets Jobo to tell her what he
knows about the
***** Exhaust ALL the
longish dialog options.
***** Jobo gives Debbie a small statue which he says will protect her
against the magic he claims exists in those islands.
-----------------------------------------------------------------
***** Walk right once, then 'down' twice to
the Italian restaurant.
***** Look at the table on the left… "These
are probably salad tongs, but they look a lot more like giant tweezers".
***** "Maybe I can use these to pluck a
giant's eyebrows"!
***** Pick up the tongs.
***** Return to the pier at the extreme left
of the beach ( If you don’t remember how to get
there, see earlier on in this walkthrough… very shortly after the 2 sisters
return from diving, and next to ‘Bob’s bait & tackle’ stall. ).
***** Talk to Dan… the owner of ‘Dan’s Sporting Goods & More’ shop
who is fishing there.
***** Plead with him to open his shop.
***** “Nope!”. --- “I made a vow that I will
not leave until I catch the outsoar)” (fish).
***** Go just round the corner to ‘Bob’s bait &
tackle’ stall.
***** Talk to Bob --- “I need something that
will help Dan catch the ousagara”.
***** “………. My uncle has this lure, his Lucky Lure
……….”.
***** He can give it to Debbie, but only if
she finds him some worms from somewhere!
***** Bob hands Debbie a shovel.
***** At the bottom right corner of the stall
are some empty metal pails.
***** Take a pail.
***** Return to the motel office (See earlier in this walkthrough). To the right of it
is a children’s playground.
***** Close to the front of the kids'
playground is a light brown patch… “The dirt here looks nice and soft”.
***** From inventory, use the shovel to dig a hole… easily!
***** Bend down 3 times taking 3 worms.
***** In inventory, chuck the worms into the bucket.
***** Look in inventory at the bucket of “squirming, squiggly, squishy”
worms.
***** Return to Bob.
***** From inventory, hand him the bucket of worms.
***** In return as part of the bargain, Bob
gives Debbie the luck
lure.
***** From inventory, hand that lure to Dan --- still fishing nearby.
***** He catches his special ousagara (fish)
and joyfully leaves.
***** Return to 'Dan’s Sporting Goods &
More’ shop --- you’ve been there before when it was closed ((( see earlier on in this walkthrough ))) and now it’s
open.
***** Enter the shop.
***** Talk to Dan --- He is so thankful to
Debbie for helping him to catch his special fish that he tells her to pick
whatever she needs from the stock in his shop.
***** At the right hand side of the hop,
select the following:-
A tent; a
compass; a flashlight; a sleeping-bag
(bedroll) for
Debbie;
a
sleeping-bag for Rachel; a [fairly small – "ladies'"] knife; some rope.
***** Exit Dan’s shop.
***** Go to the Italian restaurant --- it’s
just before you get to Bill’s Book shop.
Enter it.
***** In the front and a little to the right
it “Looks like this machine takes tokens for the ‘Creepy Clown’ arcade”.
***** From inventory, insert the Creepy Clown token
into that machine.
***** Receive “A nice sized piece of
gator gum”.
***** “Looks like they’re getting ready for
dinner”.
***** Leave the restaurant.
***** Return to “………. Rachel and Old Bill
inside”.
***** View the fairly long cut scene ------
Debbie outlines her plans --- Rachel will not accompany her --- Debbie says
goodbye on the quay --- Her bags are loaded onto the boat --- she departs for
the
-----------------------------------------------------------------
ALETHIA
{1st visit}
***** Debbie arrives at the beach on the
***** Disembark from the boat.
***** Walk twice forward, and then twice to
the left (This is as far as you can go!).
***** Debbie looks to her right…"I don't know
if my eyes are deceiving me, but I think that is a fairy".
***** Talk to her. "Someone has taken our
magic cloak ………". This causes
darkness to continue spreading over the whole of Alethia and destroying its
beauty.
***** But first you need to find the missing
‘Seeing Sand'.
***** “.... it’s down on the beach
….” --- “….. hidden in the
mountain”.
***** BUT, even before that -”.-- “You will
have to play the fairy flowers to open the secret door ” (( in the mountain
)).
***** The fairy gives Debbie a magic ball in
which to collect the ‘Seeing Sand’.
***** Investigate the tree in the darkness to
the right.
***** Near the top of the tree, on both sides,
are some vines.
***** Take some vines --- Impossible! -they
are too thick and strong.
***** “There’s no way I can get the vines with
my bare hands”.
***** From inventory, use your knife to cut down 2 vines.
***** Walk right.
***** Observe a cow --- “He’s big, he’s black,
and he’s a ‘COW’ ?!?!?!”[[[ Apparently a masculine cow :~ )) ]]]
***** Walk right again.
***** Examine the (whitish) flowers a little
above the right bottom corner of the screen… “If that color were a lipstick, it
would be called Peach Frost”.
***** Take a few seeds
from the flowers.
***** Then walk down --- “These fuzzy
flowers have to be the fairy
flowers”.
***** Play a nice tune using the flowers. This is easy since there are obvious
clear hints --- but if you have trouble, the correct order is :- Yellow; Orange; Dark Blue; Purple; Light Blue.
***** Walk right again --- See that a small
door in the mountain has opened up, and some pink sand has spilled out onto the
ground.
***** Grab some ‘Seeing Sand’ --- That won’t
work “ --- “If I try to pick it up,
the sand will just sift through my fingers”.
***** From inventory, use the magic ball to collect some ‘Seeing Sand’.
***** Move close to the bottom right corner of
your screen.
***** Examine the ground there. --- “I think
that’s a whole clam shell”.
***** Pick up the clam shell.
***** In inventory, open the clam shell ---
Impossible!... “I can’t get it open with my bare hands”.
***** From inventory, use the knife to prise the clam shell open (also in inventory).
***** In inventory, examine the opened shell.
***** In inventory, view the object inside the
clam shell… "I actually found a pink pearl".
***** In inventory, extract the pretty pink
pearl from inside of the
shell.
***** Walk left twice an see a bird flying
back and forth.
***** Try to get a coconut from the tree ---
"I don't need to shake the tree, there's already a coconut on the ground".
***** Grab the coconut from the ground… much safer!
***** Return to the fairy.
***** Hand her the ‘Seeing
Sand’.
***** She can now see who stole the fairies’
vital magic cloak. ---
***** “It is the eagle at the top of the
mountain”.
***** Unfortunately… “The path up the mountain
is blocked by a huge boulder”.
***** Walk right 4 times --- you can’t
continue further since the ONLY path up is blocked. --- “The fairy was sure
right about that boulder”.
***** From inventory, loop the rope around the boulder.
***** Walk left (once only).
***** Examine the end of the rope --- “The
rope is not long enough to reach down the mountain.”.
***** From inventory, lengthen the rope by tying one of the thick
strong vines to the end of it.
***** Walk left twice.
***** From inventory, tie the other vine to the ‘cow’ --- “OK, just hold still
while I put this on you”.
***** Urge the cow to walk… “Come on cow…
move!!!” --- The ‘cow’ stays
put!
***** Try twice more --- the ‘cow’ still
doesn’t budge!
***** In exasperation --- “If you don’t move,
I think I will have myself a nice, big steak tonight”.
T***** The terrified cow bellows and rushes to the left
dragging the huge boulder with it.
***** Walk 4 times to the right --- the huge
rock is no longer there to impede progress!
***** Climb to the top of the tree and meet
the eagle.
***** Talk to the eagle and exhaust all dialog
options.
***** The eagle agrees to an exchange of items
to keep his little ones nice and warm,
***** From inventory, swap the spare bedroll (sleeping bag) for the magic
cloak.
***** Take the magic cloak.
***** Return down to the ground.
***** Walk 6 times to the left.
***** Look in awe at the magical garden and
gazebo.
***** Give the magic cloak to
the fairy princess Liana.
***** She is overjoyed and gives Debbie
one map-piece.
***** In inventory, click on the map-book to
go to a different island --- alternatively… go to the beach and use the down
arrow to access the map.
You
can travel to FOUR only
of the12 islands on the map. The choice of the
order is yours absolutely!
Please note however that
you will frequently have to travel to more than one island in order to complete
some set of actions or
sequence.
***** Go to the
SUMMANUS
{1st visit}
***** Debbie arrives at the beach on the
***** Walk forward, then left, and then
forward again.
***** Talk to the man standing alone there,
and exhaust all dialog options.
***** “Seems kind of lonely, just staring out
to sea”.
***** From inventory, use your map book and
travel to the
CONCORDIA
{1st visit}
***** Debbie arrives at the beach on the
***** Go forwards 3 times, and then to the
right 3 times.
***** Look at “B.B.’s General Store”.
***** Enter the store.
***** Talk to the shop’s owner, and exhaust
all dialog options.
***** Seems the
store does its business differently from most others --- “Sort of like the
barter system?”.
***** Enter between the 2 sets of
shelves.
***** Immediately turn and look at the items
on the right.
***** Look at the picture… it shows lots of
snow.
***** Try to take the picture.
***** “I think this picture might come in
handy” – “I better find out about it”.
***** Return to the shop’s owner.
***** If you want that picture you will have
to go to Juturna, find a guy named Trey Waters, and bring me back the lighter
that’s mine.
***** "If you can get me the lighter, you can
have the picture" !!! ----- "Do we have a deal?".
***** From inventory, use your map book and
travel to the island of
JUTURNA
{1st visit}
***** Debbie arrives at the beach on the
***** There are 2 paths into the island.
***** Go forward into the right hand
path.
***** Walk four times to the right,
***** See and hear a man hammering on a window
frame.
***** “Hello sir, are you Trey Waters?”
***** Continue talking to him and exhaust all
dialog options.
***** Unfortunately he dropped the store
owner’s lighter in his donkey’s pen --- and “He’s a no good, mean ole’ thing.
And won’t let anybody in his pen”.
However one thing may help.
“He has a fondness for coconut popcorn”.
***** Walk to the left.
***** Try to enter the donkey’s pen: No way!.
Unless you want to be kicked half to death.
***** Notice some corn on the cob growing to
the left of the donkey’s pen.
***** Take one --- but “This has got to be the
worst patch of corn I have ever seen”.
***** However, one green corn “looks like it
is in perfect shape”.
***** Take the corn.
***** Trey Waters mentioned a coconut popcorn
(see just above) --- maybe that will calm down the vicious donkey?
How to make a coconut
popcorn:-
*** (1) In inventory look at the corn, but “it’s
hard to tell what’s going on under the husk”.
*** (2) In inventory, Use your hand(s) to remove
the husk.
*** (3) Still
in inventory, use your knife to
cut your coconut into halves.
*** (4) In inventory, place the corn into one half of the coconut.
***
(5) Retrace your steps from
Trey Waters to the left towards the shore but don’t actually turn left
again to the shore itself. Continue left as far as possible and see
the
***
(6) Carefully hold the
coconut corn in the
***
(7) Remove the
coconut popcorn.
***** Return to the donkey’s pen.
***** From inventory, gingerly give the
coconut popcorn to the
donkey.
***** The donkey eagerly moves aside and
busies itself gorging on its favorite snack.
***** Look at the “perfectly cheap and
disposable lighter” .
***** Quickly grab the lighter”.
***** Retrace your steps from Trey Waters and
walk once 'downwards' and then once to the left.
***** Look at the sweet old lady sitting on a bench
outside her house.
***** Talk to her and exhaust all dialog
options.
***** She’s sad and lonely … “You see, my only
daughter moved away some time ago ---------- and now my pet bird has flown
away”.
***** Debbie promises “I will think of
something”.
***** Walk twice to the left.
***** Look at the purple colored flower at the
right hand side of the screen. ---
“”What an unusual looking flower”.
***** Touch the flower…“Hey there’s some loose
seeds here”.
***** Gather some seeds from the flower. --- “I need to find someplace special to
plant these”.
***** In inventory, examine the small black
seeds… "They look like little fleas".
***** In inventory, click on the map-book to
go to a different island --- alternatively… go to the beach and use the down
arrow to access the map.
***** Go to the island of
CONCORDIA
2nd visit}
***** Debbie arrives at the beach on the
***** Go forwards 3 times and then to the
right 3 times.
***** Look at 'B.B.’s General Store'.
***** Enter the store.
***** Talk to the shop’s owner… “I’ve got your
lighter”.
***** Exhaust all dialog options
***** The store owner is amazed! --- “The
picture is yours”.
***** Debbie again enters between the 2 sets
of shelves.
***** She immediately turns and looks at the
items on the right.
***** Look at the ‘snowy’ picture.
***** Take the picture. “I hope this was worth it.
SUMMANUS
{2nd visit}
***** Debbie arrives at the beach on the
***** Walk forward then left.
***** Look at the man sitting on a rock… “He
looks so sad”.
***** Talk to the man there --- He doesn't
want to converse.
***** From inventory, Debby gives the man a
present; the ‘snowy’ picture.
***** The man is appreciative and gives Debbie
the key to his late wife’s
shed.
***** Near the man’s feet is a bright blue
object.
***** Pick up a blue feather that a blue bird has dropped.
***** Walk to the right four times.
***** From inventory, use the key you just obtained from the sad man to open
his wife’s shed.
***** Look at the spider… "The eensy, weensy
spider went up the water spout". --- "Down came the rain and washed the spider
out".
***** Look around the shed and observes a
bucket full of sand.
***** Look closely at the bucket “It looks
like something is buried in the sand”. It is a map-piece which is sticking
out.
***** Take the map-piece.
***** From inventory, use your map book and
travel to the
ALETHIA
{2nd visit}
***** Debbie arrives at the beach on the
***** Walk once forward and once to the
left.
***** Look at the blue colored bird in the
tree (to the left of your screen) --- “Tuki Tuki birds are a very rare
sight”!
***** If you've forgotten, read up bout these
(mythical) creatures in your inventory!
***** If you haven’t done so previously ---
Look at the sugar cookie in inventory… “This sugar cookie has little
gumdrops around the edge. How cute!!!”.
***** In inventory, remove all the
gumdrops.
***** In inventory click on the lighter to
light it.
***** In inventory, use the lighter on the gumdrops to melt them --- “Now, I have a
sticky, icky puddle of goo
”.
***** From inventory give the goo to the Tuki Tuki bird to taste, He likes it so place it on the
ground. The bird flies down and
feasts on the goo.
***** Talk to the Tuki Tuki bird and it
replies (in perfect English!!), and exhaust all dialog options.
***** Tuki is desperately lonely since, as far
as it knows, there are no other of
its species still alive! Debbie manages to fix up a mutually happy union between
the lovely colored bird and the terribly lonely woman on the
Gently pick up the Tuki Tuki bird.
***** From inventory, use your map book and
travel to the
JUTURNA
{2nd visit}
***** Debbie arrives again at the beach on the
***** Choose the right hand path and walk
forward once. Then walk to the right twice.
***** Greet the sweet old lady still sitting
disconsolately on her bench (See above --- previous
visit to Juturna).
***** Talk to the sweet old lady., and exhaust
all dialog options.
***** Release the Tuki Tuki bird and it immediately perches itself on the lady’s arm.
***** “You are such a handsome bird” says the
lady.
***** They immediately get on with each other
like a house on fire!
***** The sweet old lady gives Debbie her
daughter’s jewelry box as
a present.
***** In inventory, open the jewelry box ---
it plays a delightful tinkly tune.
***** Again in inventory, open the small
compartment at bottom-left of the jewelry box.
***** Look inside the compartment,,, “Let it
be something really juicy and not just an old grocery list”.
***** Take the map-piece there,
***** From inventory, use your map book and
travel to the
CONCORDIA
{3rd visit}
***** Debbie arrives again at the beach on the
***** Walk forwards three times.
***** Enter 'Monea’s Rooming House'
office.
***** Talk to Monea, and exhaust all dialog
options.
***** “I noticed that you’re doing some
painting” Debbie says to Monea.
***** Monea replies very enthusiastically and
insists on giving Debbie her spare painting set.
***** Pick up the spare painting set.
***** Exit the Rooming house office.
***** Walk once to the right.
***** Talk to the young boy who’s whacking a
bush out of boredom… “There’s nothin else to do on this boring island”!
***** Carry on walking twice to the right
***** Again enter 'B.B.’s General Store'
(See above –including the owner's unusual
'terms').
***** Immediately turn to the left, to the
shelves there, and then turn and look to the right.
***** Observe the skate board… “I bet this
would be the perfect thing for that little boy”.
***** Get the skateboard… Unfortunately you
have to go to the store owner and perform another task for him (as you did earlier in the game).
***** Talk to the store owner and exhaust all
dialog options.
***** This time he wants Debbie to perform a
near mission-impossible!
***** A guy called
And to make matters even
worse, the graveyard where
***** "Let me get this straight, you want me
to dig up a body"
***** "Only if you want that
skateboard"!.
***** Exit the General Store.
***** Walk right twice to the graveyard.
***** Confront the ghost "If I wasn't seeing
this with my own eyes I would never believe it".
***** Talk to the ghost and exhaust all
dialogs.
***** "Um….Mr. Ghost?".
***** Seems the ghost has a problem which must
be solved before he can let anybody into the graveyard. He dropped his
ghoulfriend's watch in a waterfall on the island of
***** "My ghoulfriend is making my death
hell"!
***** "The last thing I remember… other than
dying that is - is that I was giving the flowers some water"!
"***** Debbie
declares… "Alright, I'm off then"
***** From inventory, use your map book and
travel to the
SUMMANUS
{3rd visit}
***** Debbie arrives again at the beach on the
***** Walk forwards once, and then left twice,
and approach the waterfall.
***** Debbie interacts with the water.
***** Wow… more magic! - "I'm Princess Walani,
Guardian and Protector of this beautiful garden ".
***** Debbie asks the beautiful Princess if
she can find in the waterfall a "gold watch that was lost by a young man".
***** As expected, the Princess requests a
favor first… "What I require is a new flower for my garden …… Something truly
unique".
***** From inventory, hand the small black
seeds to Princess Walani.
***** "I think Princess Walani would like a
plant like this"
N.B. The seeds you need are the ones you obtained from Juturna a
while ago. Check with your inventory… "They look like little fleas".
If you didn't get them then, you'll have to make a short detour to
Juturna and back --- See the section on Juturna
above!
You may have obtained other seeds, here &/or before, and you CAN
use them before the 'correct' ones --- but they will not make the Princess give
the watch to Debbie.
***** When Debbie gives the unique seeds to
the Princess she tells Debbie to plant them in the ground in front of the
waterfall… which she does.
**** Princess Walani
now uses some of her magic… "Let's
accelerate the process a bit"!
***** She casts her spell. The plant grows
instantaneously and its flowers are
unique and hence satisfactory.
***** "You have fulfilled your part. Now it's
my turn."… and Princess Walani beams the gold watch down to the ground in front
of the waterfall (middle/bottom of your monitor screen).
***** Pick up the gold watch.
***** From inventory, use your map book and
travel to the
CONCORDIA
{4th visit}
***** Debbie arrives again at the beach on the
***** Walk forwards three times, and then to
the right five times until facing the ghost again.
***** Talk to the ghost and ask him if he
REALLY wants that gold watch.
***** From inventory give the watch to the ghost.
***** He takes it and exits happily leaving
the graveyard free.
***** Enter the graveyard and examine the
gravestones.
***** Continue forwards and look at the
gravestone marked simply "
***** From inventory, use the spade to shovel
away the earth and uncover
***** "I've done some really weird stuff, but
this has got to top the list".
***** Open the coffin.
***** See
***** Grab the shoes.
***** Close the coffin and exit the tomb.
***** Look at the shoes in inventory… "I don't
see anything special about these shoes…
Unless, you count all the little critters crawling around inside".
***** Exit the graveyard.
***** Walk 'down' once and then left
once.
**** Enter 'B.B's General Store'.
***** Debbie says "I was able to get your
shoes" --- Amazing, simply amazing".
***** Give the shoes back to the store owner, who would be
pleased to employ her!
***** Continue talking to the store owner and
exhaust all dialog topics --- "……. why don't you take some batteries too"?
***** Immediately turn to the left and then
turn and look to the right.
***** Observe the skate board… “I know that
little boy's gonna love this”.
***** Take the skateboard.
***** View the shelf to the right and up one;
there is a Robot toy there.
***** Look at the batteries in an open box
there.
***** Pick up the batteries… "Hopefully they're not
expired"!
***** Exit the General Store.
***** Walk twice to the left, to the little
boy.
***** Talk to him and exhaust all dialog
topics.
***** Debbie offers to trade the boy's stick
for a skateboard. ***** The boy is understandably more than just
skeptical.
***** He reluctantly hands his stick to Debbie.
***** Give the skateboard to the boy… "Totally cool"!
***** "Don't say thanks or nothing"! ---
"T h a n k
You!"
***** The little boy skates off happily
leaving their 'apartment' unguarded.
***** Look in inventory, it's "A straight but
otherwise boring stick".
***** Enter the 'apartment' --- "It's so original how Monea calls it the
Blue Cabin".
***** Go to the bed on the right, the one with
the Teddy Bear, which is presumably that of the little boy.
***** Search the bed.
***** Take the piece of paper which is there.
***** In inventory, look at the sheet of
paper. It has eight short poems printed on it and is entitled "What Color am
I?".
***** Search through the luggage to the right
of the boy's bed,,, "Let's see what's in here" --- and keep looking until there
is nothing more of interest.
***** "WHOA!! I wonder what kind of vacation SHE was
thinking of".
***** Steal the pair of handcuffs.
***** Exit the blue cabin.
***** Walk right twice, 'down' once, and then
left once.
***** Look at the design on the solid rock
wall, and then examine it in
close-up… "It looks like some kind of panel".
***** THE COLOR-POEM PUZZLE
{a} On the right hand side
is a design in black consisting of
a star shape in the middle with 8 shapes resembling the petals of a
flower surrounding that central star.
On the left side is the sheet of
paper with the 8 short poems.
{b} In any order, click
on a poem then click a second time and you will be requested to type the correct
color in the answer-box.
If you do this correctly then you will hear a sound and the appropriate petal is painted in that
color. If you are incorrect
in any way, then nothing will happen.
{c} When you have
painted all 8 petals in their correct colors, a door will open in the solid rock
face.
{d} This puzzle
shouldn't be difficult particularly since all the colors are 'standard' ones and
if stuck, a little trial and error should do the trick
If however there are any serious difficulties, the correct color is
given below each poem in smaller print and a light green color that is not TOO
easy to read, as follows:-
Spoilers are inserted like this ………
{e} The final
solution is shown in the following picture.
What Color am I?
I am the drink of
summer.
If you don't sweeten
me
it'll be such a
bummer.
Yellow
I am the bird of
happiness
that lands in a
tree.
Blue
I am fluffy and
light
and very, very
bright.
White
With this lucky
charm,
you'll come to no
harm.
Green
I can be sour or
sweet
but I am such a
treat.
Purple
I lie dormant in the
cold,
but give me a
drink
and I grow
bold.
Brown
I can be anger or
love
a fruit from
above.
Red
When I have been
started
I am so hot.
But when I am
sleeping,
I really am
not.
***** Immediately you obtain the full picture
just above, "A hidden chamber in
the face of the rock" opens up… "Incredible"!
***** Look into this chamber and see Manuel's
briefcase.
***** Remove the briefcase --- "I really hope this
contains a piece of the map".
***** In inventory, open the briefcase.
***** "Who would of thought that I would actually be the one to find the
pieces".
***** Look inside the briefcase.
***** Take the last
(4th) part of the map… "I can't believe that I've found all 4 pieces of the map
--- And the hunt for the treasure starts on Concordia"!
***** The 4 parts of
the map automatically join together to form one single full map.
***** "Now I just need to find a guide".
***** Walk 'down' once and then left 4
times.
***** Enter 'Monea’s Rooming House'
office.
***** Talk to Momea, and exhaust all dialog
options.
***** Debbie needs a guide "who can take me into the
jungle".
***** Monea suggests "Bear" (oops –
that’s his nickname) over at the
stables - "He's the only one crazy enough to take you"!
***** Monea tells Debbie… "I also forgot to
mention that there will be a big luau at the beach tonight".
***** Debbie replies "I'll be there".
***** Whilst you are in the office, take a
look at the copy machine.
***** Look at and operate the machine… "Maybe
I need to put something in it"!
***** From inventory, use the (complete – 4
part) map to make a copy of it on
the machine.
***** Pick up both the identical
copy map and also the original (full) map.
***** Exit the office
***** Walk 'down' once, left once, and then
'up' once.
***** Look at the bales of hay… "What will I
find?".
***** "A needle in a haystack".
***** Pick up the needle.
***** Look at it in inventory… "This needle is
sharp and to the point".
***** Talk to the guy tending the very
distraught horse… "Are you Mark?".
***** "Yeah, who’s asking?".
***** Debbie wants him to accompany her into
the jungle. But he can't
leave. His horse is having fits
because its horseshoe is messed up, and Mark can't leave it until he gets it
repaired.
***** So Debbie once again is going to have to
help out.
***** "His horseshoe is on the bench in the
other room"… "Just take it over to the blacksmith next door".
***** Walk once to
the right.
***** Look at and pick up the horseshoe.
***** Look at the horseshoe in inventory… "It
looks a little out of shape".
***** Walk once left, once 'down' and twice to
the right.
***** There's no blacksmith there , but a
notice is nailed to a post!
***** Read the notice:-
" Hey
everyone, I had to go away for awhile and am not sure when I’ll be back. If you need to have a horseshoe repaired
or some other metal work done, I can offer the following advice.
Have something to
hold the item, get yourself a big, ole pail of water, a nice sturdy hammer and
have yourself some fun. See you
when I get back, Jamal.".
***** Go 'down' twice. Then, walk right 4
times, then 'down' once, and then right once.
***** Look at some flowers etc. fairly near to
the bottom left corner of the screen…. "A unique blend of linen white and violet
berry".
***** Try to pick them… "I feel something in
here".
***** Obtain a caterpillar instead !
***** It seems to have dislodged a bird's
feather.
***** Look At and pick up the brown feather
***** Move once to the right.
***** Look at the pail.
***** Pick up the empty pail.
***** From inventory, use your map book and
travel to the
JUTURNA
{3rd visit}
***** Debbie arrives again at the beach on the
***** Take either of the 2 exit paths and then
walk to the left as far as you can go.
***** Look at the water… "A natural
***** From inventory, use the pail to scoop up water from the
***** Look at the pail of hot water inventory, "It's
pretty full".
***** Walk right 5 times and then once'
upwards'.
***** After
hammering on his window frame and
leaving, "Trey must have left his
hammer here".
***** 'Borrow' Trey's hammer.
***** From inventory, use your map book and
travel to the
CONCORDIA
{5th visit}
***** Debbie arrives again at the beach on the
***** Walk 3 times forward, then once to the
right, then once 'down', and finally twice to the right again. You are at the blacksmith's.
***** TO REPAIR THE
HORSESHOE
{a} Look at the anvil
and the furnace.
{b} Click on the furnace
and obtain a close-up.
{c} View the coals in
the furnace… "The coals look like they're not very warm".
{d} Examine the
implement on the right… "I think that is used for blowing air"--- "Kind of
like my Uncle Albert" !!!. It's
a bellows.
{e} Use the bellows
TWICE . "Now the
coals are nice and [red] hot".
{f} In inventory, pick
up the tongs and use them on the
horseshoe (also in
inventory).
{g} Whilst held firmly
by the tongs, the horseshoe is
heated red-hot on the coals in the furnace.
{h} When the horseshoe
itself is red-hot, click on "Return" to exit the close-up (with the glowing
horseshoe in inventory).
{i} "I better
hammer the horseshoe into shape before it cools down".
{j} Debbie hammers
the very hot horseshoe straight
on the anvil and then plunges it into the pail of water to cool off.
***** Return left to Mark next door.
***** Give him the horseshoe and exhaust all discussions with
him.
***** "You're pretty good, but it's not quite
right" --- "The shape is just a little off".
***** Debbie retorts "Alright, I'll try it
again"!
***** Return to the blacksmith's.
***** Repeat the full exact
process of "TO REPAIR THE
HORSESHOE" just above.
***** Return to Mark.
***** Give him the horseshoe again and exhaust
all dialog options… TWICE!
"***** The shoe fits like a glove".
***** Mark will accompany Debbie into the
jungle --- details discussed.
Debbie will get fully prepared and will meet Mark at the stable 'tomorrow
morning'.
***** Debbie exits the stable.
***** Look at the broken sun-glasses on the
ground immediately outside the stable… "These look like the glasses that guy was
wearing back in the city"… "I wonder if it's just a coincidence".
It's worth while slowing down movement
here. The speed control is on the
far right end of the taskbar-menu and designated by a pair of cog wheels. It will enable the cut scene to proceed
at a reasonable rate i.e. not too fast!
***** Pick up the sunglasses.
***** "It makes me a bit nervous to think that
guy might be following me".
***** "I think it's about time for the luau to
start".
***** You are automatically transported to a
short cut-scene featuring a luau.
At this Hawaiian style feast, a short curious
meeting takes place!
-----------------------------------------------------------------
***** After the fade-out of the luau, a
caption appears "Early
the next morning".
***** Debbie appears from her room "I'm all
set to go"!
***** " I guess it's time to meet Mark". Debbie automatically walks to the stable
and talks to Mark.
***** Debbie asks
Mark - "Last night at the Luau, who
was that man that you were talking to?". --- Reply:- "I don't know who you are
talking about" etc.
***** Mark is ready to go… "Let's see the map,
so we can figure out the best place to start".
***** Debbie gives him the map (ONE
of them only). Mark rewards her
by bashing her on the head with a brick… "With her out of the way I can finally
get my father's treasure"!
THE
JUNGLE
General
Info ..
{Mark}
As you
progress, each time you visit an extremely important location for the first time, it is added
onto the map (in inventory). This is of
VERY great assistance in streamlining the game play!
***** Mark knows the way and automatically
walks to the entrance of the jungle.
***** Mark brings his machete
with him
***** Look at it in inventory… "Now, this is MY
[masculine] idea of a knife!!!".
***** Look at the statue near the entrance to
the jungle. "This is the statue of Muerta de
***** Poke the statue.
***** "The arm on Muerta's statue looks a
little loose"… "It reveals a hidden
compartment".
***** "But I guess the arm won't stay down
without some kind of weight".
***** Walk down once.
***** Look for a suitable sized rock of a
suitable weight.
***** There are many rocks there, but most
turn out to be unsuitable either in size, shape &/or weight.
***** But there is an ideal rock
positioned as shown by the hand in the graphic below.
***** Pick up that rock… "Let's rock and
roll!!!".
***** Return to the statue.
***** From inventory, place the rock on the
statue's hand --- "This should hold it down".
***** It remains down… and a compartment
in the base of the statue remains open.
***** Look inside the compartment.
***** "I can see
something in there" --- "It looks like a letter from my dad".
***** Remove the paper (letter)… "My dad sure wanted to
make it hard for anyone to find that statue".
***** Read Manuel's letter carefully in
inventory.
***** "The place I have hidden the statue
requires a code that I alone have the combination for. Now where would it be".
***** "I just bet that he hid the clues to
that code somewhere".
***** "Let the journey begin".
{a} Mark's father Manuel
apparently left clues to an essential code. He hid them in various places in the
jungle. Mark will have to search
the jungle to find these clues!
{b} The order of searching for and acquiring
the above clues is completely non linear and depends upon each player only.. You can carry them out in any order that
suits you.
{c) There is a rudimentary map of the jungle
in inventory. In order to access it, click on the map in inventory (the one
composed of 4 parts which Debbie so diligently acquired and assembled).. It shows the locations in the jungle
which you have already visited.
By clicking on any one, you can 'teleport' directly to that jungle
location and save having to traipse
around the whole jungle every time!
{d} For further (considerable) assistance,
the graphic below is a block-(map)-diagram of the "Jungle BEFORE
bridge"
(N.B. There is
a later, similar, one for "Jungle AFTER bridge!).
This will enable the player to
access the relevant locations first time WITHOUT the necessity of my usual
(over-detailed) 'forward, right forward left', etc. instructions.
The shortest route to each of
the objectives is obvious from this block-(map)-diagram, and also the dead ends
to be avoided.
It shows
the essential locations to visit in the jungle ion order to acquire the
essential clues. The numbers 1A, 1B, 2, 3A, etc. indicate the order I personally
used to reduce the amount of hiking around the jungle - but as mentioned above,
ANY other order is just as good , or maybe better.
{e} Almost all of the time you cannot simply
walk right, left, forward, 'down', etc. as you have done previously in this
game.
The jungle is
full of thick bushes etc. In order
to proceed, in the majority of cases, you have to use your
machete from inventory to slash away the undergrowth and foliage
before being able to walk to the next screen.
JUNGLE…
FROG; TREE; SNAKE {1st
visit}
***** Mark travels
to the location marked on the
block-(map)-diagram as
'Swamp
2'.
***** A frog may be sitting peacefully in a
pond. Or friskily jumping in and out,
If the latter, exit the pond and return immediately until you catch him
resting peacefully. Sooner or later
he'll be there.
***** Look at the frog.
***** "I've read about these types of
frogs. They have a substance on
their skins that can have a numbing effect".
***** Grab the frog.
***** In inventory, look at the frog… "Its
skin has a slimy coating on it".
***** In inventory, use the needle to gather some of the frog's slime
(without hurting it) --- it is apparently a sort of soporific.
***** "Not a bad idea!! The slime from his back will act as a
numbing agent"
***** Look at the anointed needle in inventory..
***** "Instant sleep dart".
***** Look and pick up a swamp reed.
***** Look at it in inventory… "A long, hollow
rod" --- "Now, that's my idea of a straw".
***** In inventory, insert the doctored needle
into the reed, creating a blowgun.
***** "All cocked
and ready to go" --- "I must be
MacGyver. I can make a dart gun
from just a few simple items".. "Man, am I ingenious or what..".
***** Exit the pond. "I guess I'll put the
frog back first".
******* Travel to
the location marked on the block-(map)-diagram
as 'Tree w/Snake'. --- Use the helpful map (in inventory) if you like!
***** Approach a snake wrapped around a
tree.
***** Mark has to jump back to avoid being
bitten. "That was way too close!!!"
--- "I need to slow that guy down a bit"
***** From inventory, blow the sleep-dart into
the snake..
***** "That should
keep him out for a while" "Sleeping
like a baby".
***** There is a hole in the tree which the
snake was interfering.
***** "Let's see
what's in this hole,…".
***** Mark takes
something out of the hole in the tree, but the monkey grabs it and jumps away to
a high branch.
***** Try to get the object back from
him.
***** "I can't reach
him".
***** In inventory,
peel the banana.
***** Throw the peeled banana to the
monkey.
***** "Hey monkey
take this banana".
***** The monkey
grabs the banana and in so doing
drops the object.
***** Pick it up
from the ground.
***** Look at it in inventory.
***** In inventory, turn it over.
***** " If I
remember right that is the Egyptian symbol for 'A' "
***** Exit the tree area.
JUNGLE…
CREATURE CAVE {1st
visit}
******* Travel to
the location marked on the block-(map)-diagram
as 'Creature, Cave'. --- Use the helpful map (in inventory) if you like!
It is advisable to save
here!
***** Mark is situated in front of a
cave and confronted by a horrible ugly creature who
won't let him look around or pass.
***** "I had always thought that the
Chickcharnie was just a myth".
*****" I can't do
anything with that creature in the way".
***** From inventory take the statue (that Jobo gave to Debbie a long while
ago, against magic) and use it on the monster,
***** It flees in terror,. --- "This thing
actually works!!".
***** Now that the creature is out of the way,
look around in front of the cave opening.
"These flowers are
the tropical version of a chrysanthemum.
***** Take chrysanthemums
.
***** Look at these other flowers… "These flowers have leaves that are as
thin as a whip".
***** Pick some leaves.
***** Look at the leaves in inventory… "I bet leaves like this would make a
perfect whip".
***** "Crack that
whip".
***** In inventory, attach the chrysanthemums to the 'whip-like leaves.
You obtain a flower- necklace . "How quaint, a necklace of flowers".---
"Now I'm weaving flowers. What
next, a grass skirt?"… "I'm not putting flowers around my neck".
***** Look at the entrance to the cave.
***** "From the look of it this cave seems to
be man-made. I wonder how long it's
been since someone was in it".
***** Enter the cave --- Mark cannot! --- "It's way too dark in there".
***** In inventory, pop the batteries into the flashlight.
***** Look at the flashlight in inventory and use it.
***** Press the button (in close- up) to
obtain a god strong beam!
***** Shine the flashlight into the cave and
enter.
***** Proceed to the left… "This has to be the
creature's lair".
***** Walk right ---Mark sees a wooden bridge in front of
him…"After all these years and the bridge is still standing".".
It is advisable to save
here!
***** Advance
forward along the bridge.
***** And
again.
***** The way is blocked by a huge spider and
its web!... "A mighty big can of raid would come in handy right about now".
***** No such thing available.
***** From
inventory, use the necklace on the spider… "Hey spidey, time to get
lei-ed"!
***** "The flowers didn't kill it, but at
least it was enough to chase him away".
***** Mark pushes the web with his hand… "My
is this sticky".
***** But it disintegrates.
***** Walk forward.
***** Look at the large drain. It is full of
some dubious liquid.
***** Investigate the object floating around
in it… "I'm sure that is the piece I need".
***** Grab that object. --- "I'm not sticking my hand in that"…
"Besides, it's way too far down for me to reach".
***** "No way! That stuff could be highly toxic and
might melt my hand right off".
***** "In inventory, open up the condom and fix it onto the stick making a (sort of) fishing
net !?!?!?!?!
***** From inventory use the net to fish out the object.
***** Seems it IS the piece he
needs.
***** Look at the object
in inventory. It is another
Egyptian symbol .
***** Retrace you steps and exit the
cave.
JUNGLE…
STICKY FLOWER; BLUE POPPY; PEACOCK TEMPLE
{1st visit}
***** Travel to the location marked on
the block-(map)-diagram as 'Sticky Flower'. --- Use the helpful map (in inventory) if you like!
***** Look at the yellow-orange colored
flowers… "This flower is kind of unique. It looks like a hibiscus, but it's
called 'Sticky Monkey' Flower".
***** "I'll just take one of these
Sticky Monkey Flowers"
***** Now Travel to the location marked
on the block-(map)-diagram as 'Blue Poppy'. --- Use the helpful map (in
inventory) if you like!
***** Observe the ice blue poppies. "An interesting color for this
flower"
***** Pick a blue poppy. Impossible – they are
surrounded by swarms of hostile bees. "There's no way I'll be able to get one
with all those bees hanging around". --- I'll just have to find a way to stick
it to them".
***** From inventory use the 'Sticky Monkey'
Flower to get rid of the bees.
***** It's not good enough. The sticky flower only affects a very
small area, it needs to be spread out more! "This is too small, but maybe I could
spread the nectar on something".
***** In inventory, try the bedroll… "Great
idea, but it would probably work better if the bedroll was open".
***** Open up the bedroll, in inventory.
***** In inventory, smear the nectar from
the 'Sticky Monkey' Flower onto the
bedroll --- You get an aromatic sticky bedroll.
***** Use the sticky bedroll on the bees…
in all 3 places.
***** In inventory, look at
the bees embedded in the sticky bee trap
bedroll… "Instant bug-begone"
***** Pick a blue poppy.. Mark grumbles…"I never
thought I would be picking flowers"!
******* Travel to
the location marked on the block-(map)-diagram
as '
***** Mark is greeted by the beautiful Pia.
--- "Hello and welcome to my sanctuary".
***** Complete all conversation between Mark
and Pia. Pia agrees to let Mark
search her
***** If Mark has not yet obtained the blue
poppy (see above), now is the time to get it.
***** "I was able to find the flower you
wanted". Mark gives Pia the
blue poppy and she allows him to
enter the
***** Enter the
***** On the left is a valuable metal
pot… "An empty, solid gold
container".
***** Take the gold pot.
***** Look at the bit of chain hanging from
the ceiling. ---"I wonder if that's there for any reason.?
***** Pull the chain. --- "I'm a decent
height, but not that tall".
***** Observe the terra cotta and decorative
clay pots. Beneath them on the
ground is a part of a chain.
***** Pick up the partial chain.
***** In inventory, attach the partial chain to the handcuffs making a sort of clip on chain.
***** From inventory, fix the clip on chain onto the chain hanging down from
above.. Mark, who is now fairly
tall can now reach the complete hanging chain.
***** Pull the complete hanging chain. A huge
door with a distinctive mask on it slides open.
***** Enter a maze and go through it! If you have great
difficulties,. the following should
help:-
The
Peacock
F = Forward; R =
Right; L = Left; B = Back.
[ii] In the remaining cases,
there is a choice of directions. In those cases, the direction is designated in
the identical way, but in red. i.e.:-
F =
Forward; R = Right; L = Left; B = Back.
[iii] The path chosen in this walk through is
doubtless not unique, nor necessarily the very best!
***** Enter the maze through the right side of
the entrance (the left hand one will lead to a dead end). You hear the door closing behind
you.
***** Proceed as
follows :- L; L; R;
R; R.
***** Observe the panel on the right hand
wall.
***** Look close- up at the panel and see
three coins depicted on it.
***** Examine the small coins at the 2 sides of the panel. --- "I can feel an
indent in the circle:"… It looks like something should fit in here.
***** From inventory take the doubloons (the
coins which you acquired at the beginning of the game) and apply them to both of
those 2 small coins on the panel.… "Fits like a glove".
***** Look at the central large coin… . "It's got some strange symbols on it,
but I have no idea what they mean".
***** Click on that large coin and you hear a
door opening…"I really hope that opened the door".
***** Now continue as follows:- L
(rear opening); L;
F.
***** Examine the sandbath… "That's kind of a
strange thing to find in here".
***** Examine the sand more carefully… "There seems to be something sticking
out of the sand".
***** Take another Egyptian symbol that is sticking out from
the sand.
***** Exit from Maze.
Two doors have opened and Mark can exit from either. One method is simply to walk D(own) 8
times. And then R(right) once to get out! (This is probably not the 'best' way
out --- but it is certainly very straightforward!).
JUNGLE…
OWL; LEOPARD {1st
visit}
***** Travel to the
location marked on the block-(map)-diagram as
'Owl
nest'. --- Use the helpful map (in inventory) if you like!
***** The owl says to Mark – "Kind sir, can
you help me?".
***** "There's a leopard sleeping below my
nest and I can't get back
home".
***** Walk once to the left.
***** The leopard roars ferociously, and Mark
automatically jumps back, to the right… "I'm out of here!!!"…
***** "Man that guy looks hungry. I am just glad he didn't eat
me!"
JUNGLE…
BEACH 1 {1st
visit}
******* Travel to
the location marked on the block-(map)-diagram
as 'Beach 1'. --- Use the helpful map
(in inventory) if you like!
***** Mark remarks… "This river must be teeming with fish".
***** From inventory, use the tent… "Maybe this will work as a net"
***** After a very short time Mark catches
some fish in the 'net'.
--- "This thing is loaded".
JUNGLE…
OWL; LEOPARD (2nd
visit}
***** Travel to the location marked on the block-(map)-diagram as 'Owl
nest'. --- Use the helpful map (in inventory) if you like!
***** Return to the leopard – he doesn't seem
so aggressive now.
***** From inventory place the fish in the 'net' on the ground fairly near (but not TOO
near) the leopard.
***** The hungry leopard devours the fish and
then slinks off (towards the top of
the screen) and crosses a bridge
out of sight.
***** The owl thankfully returns to its nest.
--- "You don't know how much this means to me".. ."Let me give you a little
token of appreciation"
***** And the owl lets drop from its nest a
valuable object.
***** Mark picks up from the ground the
4th Egyptian symbol.
***** Mark starts to cross the bridge which
was inaccessible before since the dangerous leopard was previously in the
way.
***** As he starts to cross, an Indian
captures him --- The scene now shifts to Debbie!
MARK'S HOUSE
***** Debbie has been
tied up securely with strong ropes and
left by Mark on his bed in his bedroom.
Her inventory is completely
empty (Mark has stolen most of it!).
*** Notice a wine bottle
perched precariously on a chest of
drawers close to the bed.
***** Get Debbie to slide up the bed and butt
the chest of drawers with her head,
which pushes and rocks it.
***** The bottle topples and breaks leaving
jagged edges.
***** She uses the broken glass to cut her
bonds and free herself. At the same
time, she acquires some rope! --- "Rope!! A thousand and one
uses".
***** "I can't believe I trusted that
jerk".
***** Look at the 3 photographs of Mark's
parents
***** Walk left to the office-like side of the
room.
***** Examine the papers on Mark's desk (or
just under it). "Looks like Mark has been doing a little research on Egyptian
culture".
***** Read these papers in inventory. There
are 12 pages describing Egyptian gods, and one page of Egyptian
hieroglyphics.
***** There is a laptop computer on his
desk.
***** Open the computer --- It's waiting for a
password. Type it in (from your own
computer-keyboard,)
***** You may have trouble finding the correct
password. If so --- it is Mark's
nickname.
~~~ Still having difficulties? --- Monea called him by that name a
fair way back in the game.
[ See CONCORDIA
{4th
visit}
]
~~~~ Forgotten it completely? OK --- bear.
***** Access and read the incoming email from
Elena, Mark's Mother…
"Unbelievable!!! Elena is talking about me. About getting rid (i.e. killing) me"…
"And Mark didn't do it. Not that I am complaining, but I wonder why??".
***** That's enough in Mark's abode. Walk down the ladder to the stable (i.e.
click on the 'Down' arrow).
*(**** Watch the cut scene where Noriez, a self
declared detective, confronts Debbie after having apparently followed her all
the way
***** Amongst other things he gives Debbie a
homing device in case she
needs him to find and help her.
***** Go to Debbie's cabin …………….
N.B. In case you
have forgotten from quite a while earlier in this walkthrough:, The locations of
Debbie's cabin, and later 'Monea's Rooming House', are described much earlier in this
walkthrough.
***** ……………. and
enter her cabin.
***** From Debbie's luggage, remove the
doll and the
map and store them in
Debbie's present (reduced) inventory.
"Oh, here's the doll I found. I think I'll take her along for the
ride".
Lucky that Debbie printed a duplicate map earlier on! --- Mark stole
the original!!. "Pretty good
copy. Can't even tell the
difference from the real one".
***** Exit Debbie's cabin.
***** Walk to 'Monea’s Rooming House' office
…………….
***** ……………. and
enter.
***** Talk to Monea and exhaust all dialog
options.
***** Debbie enquires about the statue of
Muerta de
***** Monea also informs Debbie of a letter
left by Manuel… "It's like Manuel is trying to reach out from wherever he
is"!
***** Look at the letter on the counter… "It
looks like a note to Manuel's family".
***** Pick up Manuel's letter.
***** In inventory, open the letter……….
***** ……….and unfold it……….
***** ………. And read it. Manuel concludes the letter with the
words "What I can say is that the code needed has been carefully hidden in the
jungle".
***** Exit Monea’s Rooming House.
***** Walk once 'down', once forward and then
once to the left.
***** Start walking once again to the left and
Debbie exclaims "I guess I'm off"!
Debbie is now in the jungle.
***** Walk forward once more and Debbie has
arrived at the statue of Muerta de
SEE ABOVE ALL THE INSTRUCTIONS AND ASSISTANCE CONCERNING TREKING THROUGH THE JUNGLE
JUNGLE…
BEACH 1; LITTLE GIRL {2nd visit}
{Debbie}
It is advisable to save
here!
It is also worth while slowing down movement here. The speed control is on the far right
end of the taskbar-menu and designated by a pair of cog wheels. It will enable the cut scenes and
actions to proceed at a reasonable rate i.e. not too fast!
******* Debbie
travels to the location marked on the
block-(map)-diagram as 'Beach
1'. --- Use the helpful map (in inventory) if you like!
***** A little girl is in danger of drowning
in the river.
***** Debbie tries to save her but the river
is flowing too swiftly.
***** " I can't reach her !!".
***** Move quickly to the
right.
***** Quickly pick up a
stick (from the pile at
the right side of the screen.
***** In inventory attach the stick to the rope.
***** Throw the stick-rope to the girl as a
lifeline.
***** "I need something sturdy to anchor it
to".
***** Anchor the lifeline to the log on the
far side of the river.
***** "I got her!!!!"… The little girl is
saved --- but she can't stop crying….
"Poor kid is just too upset to do anything but cry".
***** From inventory, Debbie gives her the
doll to pacify her.
***** Instead of thanking Debbie,, the
girl runs off to the left!
***** Before following, Debbie picks up the
lifeline.
***** She then walks to the left ……….
***** ………. And investigates near the rock at the left of
the screen.
***** Debbie looks at the mud ……….
***** ………. And scoops up some mud…" Maybe I'll have a facial
later".
***** Debbie follows her.
JUNGLE… CROSS THE BRIDGE
***** Travel to the
location marked on the block-(map)-diagram as
'Waterfall'. --- Use the helpful map (in inventory) if you like!
***** Observe the object lying on the ground
immediately before the bridge. It
is Mark's machete.--- "it seems kind of weird that Mark would of left this out
of his sight".
***** Pick up the machete"…. "I wonder what happened that
Mark would of dropped this".--- "But his loss is my gain"!
***** Cross the bridge.
***** The little girl is waiting there for
Debbie..
***** Debbie follows her (twice forwards) to
the rock wall.
It is advisable to save
here
***** The little girl recites a password and
the rock opens --- it is the 'door'
to the Indian village's You need to know & note that password since you will
need it to return to the village more than once later on in the game.
In case you did not catch the 2 (not English)
words of the password, first time, you will have to repeat this process
---If you have real difficulties, the password ,
is… HATARI PIKASH.
Jungle…
VILLAGE
For additional considerable assistance,
the graphic below is a block-(map)-diagram of the "Jungle AFTER
bridge"(N.B. There is a ,similar, one for "Jungle BEFORE
bridge" above!!).
***** Enter the Indian village as described
above.
***** Look around at everything.
***** The little girl (who is the daughter of
the priestess and the Chief) has walked off to the right – so follow her.
***** "My mom is waiting for you." --- "She's
right up the stairs".
***** Climb the stairs.
***** View the village's chief and
priestess. They are
(understandably) VERY grateful to Debbie for saving her daughter from
drowning.
***** Follow discussions about Indian names
etc.
***** She calls a servant who gives Debbie an
ornamental box as a
grateful present for saving her daughter from drowning.
***** Talk to both the Village chief and the
princess and exhaust all dialog topics.
This is a LONG dialog exchange!. The subjects covered include, amongst
other matters, Indian names,
characters, and customs, speaking and understanding the native language and
English, the medicine man Walking Buffalo, Mark's imprisonment and the inventory
items he stole from Debbie, etc., etc.
***** Examine the large picture hanging on the
wall behind the two leaders. --- "That looks like a picture of
***** Discuss the picture and its Egyptian
origins with the priestess..
***** Examine the ornamental box in inventory. "This
box is decorated in an Egyptian theme".
***** Open it! --- " Let's just see what we got…."
***** Extract the priestess's ring.
***** Look at the ring in inventory. It will grant Debbie access to
everything in the village. "I believe this is the symbol for the eye of
Horus. I wonder why Silver Feather
would have an Egyptian ring".
***** When the box was opened, a
scroll popped out as
well!
***** Look at the scroll in inventory. "It's
all rolled up whatever it is".
***** In inventory, unroll the scroll.
***** Examine the opened scroll in inventory
--- it is written in Egyptian
hieroglyphics.
"Looks like Egyptian hieroglyphics".
***** "I guess I'll need to find something to
decipher this".
Village
~ MARK IN
JAIL
***** Walk down the
stairs, and then go right twice.
You are at the prison now --- Mark is locked up inside!
***** The guard will not let you see or talk
to the prisoner.
***** From inventory, Debbie shows the guard
Silver Feather's [[ the priestess's ]]
ring. "This is the ring Silver Feather gave me".
***** The guard stands aside
***** Try to talk to Mark. "I should probably
let Detective Noriez know that I found Mark".
***** From inventory, use the homing device to contact Detective Noriez.
***** The homing
device (in inventory) turns red. --- "I hope it won't take long for Detective
Noriez to get here".
***** Debbie talks to Mark and. exhaust all
topics of conversation – it is the confrontation between the two of them.
***** Detective
Noriez arrives ready to take Mark into custody.***** He asks Debbie "Do you have the key .to
Mark's cell?!".
***** Debbie replies "I'll get it".
***** She asks the guard :"Chief Many Hands
says that you have the prisoner's items".
***** The guard says that Debbie may take them
from his room.
***** Walk twice to the left.
***** Enter the Guard's room.
***** Look art the large box at the right hand
wall of his room.
***** Debbie retrieves all of the inventory
items Mark stole from her. "It feels good to have my stuff back"… "And it looks
like Mark has picked up a few things on the way"!
***** Return to the guard.
***** "Can I get the key to the cell?".
***** But the guard
has been "watching this prisoner for some time" and ……….
***** ………. "I'm quite hungry"… "If you could bring me a meat sandwich, I'll give you the
key"!!
***** Debbie walks once to the left.
***** She views the foods on the low
cantilevered table there.
***** From inventory, take the knife and use it to cut the meat. " It sure looks tike a nice piece of
ham".
***** Then cut 2 slices of bread.
***** In inventory combine the meat with the bread to make a nice meat sandwich. "Not bad for a quick
fix"!
***** Return to the guard.
***** Give him the meat sandwich.
***** He hands over the cell key to Debbie,.. who gives the
cell key to Noriez, who marches
Mark off at gunpoint!
JUNGLE…CREATURE
CAVE {2ndt visit} {Debbie}
This section may or may not
be essential. It is however
entertaining and worth doing even if unnecessary to complete the game!
If Mark has already completed all the actions successfully, and acquired
the Egyptian symbol/letter, (See
previously) then there is no vital need to perform this section --- unless you
want to for fun! In this case however you can perform many of the tasks that
Mark did (with an addition)
but not all
of them ---
see immediately below.
However, if Mark did NOT obtain the Egyptian
letter/symbol, then you will have to do more than above. In particular Debbie MUST collect 2
items (outside the cave itself and after the creature has gone) to make a
necklace, and use it to get rid of the huge spider. And take the Egyptian
letter/symbol ---
See Mark's similar activities in the jungle above in this
walkthrough!!
******* Travel to
the location marked on the block-(map)-diagram
as 'Creature, Cave'. --- Use the helpful map (in inventory) if you like!
y meat
***** Debbie is situated in front
of a cave and confronted by a horrible ugly creature who
won't let him look around or pass.
***** "I had always thought that the
Chickcharnie was just a myth".
*****" I can't do
anything with that creature in the way".
***** From inventory take the statue (that Jobo gave to Debbie a long while
ago, against magic) and use it on the monster,
***** It flees in terror,. --- "This thing
actually works!!".
***** Look at the entrance to the cave.
***** "From the look of it this cave seems to
be man-made. I wonder how long it's
been since someone was in it".
***** Enter the cave --- Debbie cannot! --- "It's way too dark in there".
***** In
inventory, pop the batteries into the flashlight.
***** Look at the flashlight in inventory and use it.
***** Press the button (in close- up) to
obtain a god strong beam!
***** Shine the flashlight into the cave and
enter.
***** Proceed to the left --- the creature's
lair… "Uggh, that smell is horrible". ..
"Without a doubt, this has to be that creature's lair".
***** Walk right ---Debbie sees a wooden bridge in front of
her…"After all these years and the bridge is still standing".
***** But Debbie is frightened of heights and
refuses to cross the bridge… "No way am I going across that thing"!
***** Look around the bridge, both sides of
the walls, and the colorful crystals…. "I'll look but not touch"!!
***** Go back (i.e. 'down') twice.
***** In front of Debbie is an opening. Go
once forward into it.
***** Debbie encounters a pile of rocks. Pull them aside several times and an increasingly large hole
opens.
***** When the hole gets large enough, Debbie
enters it (forward once).
***** Look at the mine cart.
***** Debbie takes a big risk and jumps into
it. "I guess you got to take a chance once in a while".
***** The mine cart rolls onwards and after a
while comes to a stop at another pile of rocks.
***** Debbie gets out and walks once forward,
once to the left, and then forward twice.
***** Look at the large drain. It is full of
some very dubious liquid… "I'm not
about to put my hands in that".
***** There WAS an object floating around in
it (an essential Egyptian letter/symbol)…it WA S "the piece I need". BUT MARK
HAS ALREADY TAKEN IT (and left the necklace hanging!)
***** So there's nothing further for Debbie to
do there. Take the mine cart back
to where you found it and exit the cave --- the monster will not be there to
interfere.
Village
~ THE MEDICINE
MAN
***** As before, enter the village.
***** Immediately climb the ladder and then
enter the room to the right
***** Look at the medicine man.
***** Talk to him and exhaust all the dialogs
and very lengthy topics.
***** There are several masks hanging on the
wall reminding Debbie of people and things. One "must like just hanging
around"!
***** The medicine man. (Walking
[A] Decorated
mask
[B] Gua'arana paste.
[C] Spear of Destiny
When Debbie obtains each one of them (possibly not in this same
order!) she has 2 possibilities:- , She can either return to Walking Buffalo and hand him the items one at a time as she
gets them, or (more efficiently) wait until she has all 3 and then make one
return visit only to the medicine man.
For clarity, this walkthrough describes the former method --- despite
it being lengthier.!
N.B. Each time you
wish to enter the village, you will have to use the password.
[A] Obtaining the
MASK
***** Take that mask from the wall.
***** Look at then access the mask in
inventory. "Let the masterpiece
begin".
***** Fix all the items to the mask --- as
follows:-
{1} Ears
From inventory, fix the 2 halves of the clam shell as ears onto the
mask. If you haven’t cut the shell
into halve and retrieved the contents – do that now! (See above!).
{2} Feathers
Blue feather.----
This MUST be in your inventory.
Brown feather -- This
SHOULD be in your inventory as described above. However if you failed to get it
then, you can return to the owl's original position and pick it up there. (See
"owl" previously).
Remaining 3 Feathers:-
You may have picked up some or all of
these. If so, they will be in
inventory and should be directly applied to the mask from there. If not, however, Debbie will have to
return to the jungle to retrieve them! For full notes about trekking
through the jungle, utilizing the map of the jungle, the machete, etc. - see
above!).
Pink/black
feather.---- This is a feather dropped at the jungle- map-locality of "Swamp
1",.by one of the flamingos there.
Yellow/red
feather.---- This is a
feather dropped at the jungle- map-locality of "Macaw",. by the red & yellow macaw bird flying
around there.
White feather.---- Go
to the jungle- map-locality of "Waterfall". Cross the bridge and walk forward
once only, and then walk to the right 4 times. Look at the white cockatoo. pick up the
white feather it dropped there.
{3}
Painting
Obtain an enlarged picture of the mask in
inventory. Alongside it is the
paint set Monea gave you together with a brush. Use the brush to obtain a fully painted
picture of the mask in inventory --- see the following picture.
In case any help is needed :-
Select the paintbrush; drag it to one of the
colored paints; apply to the paint to the mask ; When the correct color is applied to the
appropriate area, the paint will adhere permanently. Continue until the mask is
fully decorated ) You will know when the mask is completed because Debbie will
interject . "That's about as good as it's going to get".
***** Look at the
('small') mask in inventory.
***** When you have
finished decorating the complete
mask, on examination in inventory, Debbie will pat herself on the back with "I
must say, even though it looks a little silly, I think I did pretty good"!
***** Return to the
medicine man. (Walking
***** Talk to him and exhaust all dialog
threads. He describes each feather
as demonstrating one of Debbie's (positive) attributes.
[ B] Obtaining the Gua'arana paste.
{1} Purple Beans;
Ostrich feather;, Water
*** Exit the village.
***** Travel to the location marked on the block-(map)-diagram of
the "Jungle AFTER bridge"
as "Purple Beans". --- Use the
helpful map, in inventory.
***** Observe the ostriches there,
***** Take some purple beans. Debbie CAN'T… "I won't be able to get those beans
whilst those birds are in the way"
***** Look at and poke an ostrich…. "I can't
grab him, but maybe I can find a way to scare him".
***** From inventory, place the rocket/firework on the ground fairly near to the animals.
***** Use the lighter from inventory.--- "Not
a bad idea…"… "But it would be an even better one if it was lit"!
***** In inventory light the lighter.
***** Ignite the rocket with the (lit)
lighter from inventory.
***** The ostriches understandably flee in
panic!
***** Pick up some purple beans.
***** Think of eating some purple beans?… "I
do not like them, Sam I Am"!
***** ***** Travel to the location marked on the
block-(map)-diagram of the "Jungle
BEFORE bridge" as "Beach 1 ". --- Better to use
the helpful map (in inventory).
***** From inventory, fill the solid gold container with water from the
river. So now Debbie has a
container full of
water.
{2}
Indian man on rock; Archery
***** Travel to the location marked on
the block-(map)-diagram of the "Jungle AFTER bridge" as "Entrance to village". --- A good idea to obtain
help from the map (in inventory).
***** But do not actually enter the village
but walk once to the right. There
you will see an Indian man sitting on a rock.
***** Talk to him and exhaust all topics.
In particular… Ask him
if he is "Was a Tree". He is NOT,
but he will tell Debbie where to find him!.
***** Travel to the location marked on the
block-(map)-diagram of the "Jungle
AFTER bridge" as "Archery".
Alternatively :- From the Indian man sitting on a rock (just above) walk
once to the right.
***** Talk to the Indian man with the bow and
quiver of arrows. Exhaust all
topics. Hit a bull's-eye and get a
prize.
***** Debbie says " would like to try it?". The Indian laughs
deprecatingly since Debbie is a "girl"… but let's her try.
***** Debbie takes the bow and arrows, and walks into position opposite the target
and some way from it.
***** From inventory, used the bow &/or
arrow to shoot at the target. But
no bull's-eye.
***** Repeat this whole process at least 4
times, until Debbie scores a bull's-eye.
She demands from the
Indian - "Since I got the bull's-eye I'm here for my prize"… and he hands it to
her.
***** "All I got was a lousy button".
{3} "Was a Tree"; etc.
***** Travel to the location marked on
the block-(map)-diagram of the "Jungle AFTER bridge" as "Entrance to village". --- Better to use the
helpful map (in inventory).
***** Enter the village You will need to voice the password ---
see previously!
***** Walk once to the right.
***** See an Indian man walking to the right
--- Follow him once only (to the right).
***** Talk to him "Are you Was a Tree?" --- "Yes that is me"!
***** Talk to him and exhaust all dialog
options.
Apparently" Walking Buffalo said that he gave you his mortar and pestle".
And of course Debbie needs them! And as usual Was a Tree, wants a favor in
return!!!
***** Was a Tree elaborates "See that woman up
there"…. That is Waterlilly and
she's the love of my life". Seems he's sent her gifts which she doesn't like,
and (naturally) he requests Debbie to go to her and find out what she would
REALLY like.
***** Go up to Waterlilly (she is near the top
left corner of your monitor screen).
To get to her, climb the ladder and walk once to the left.
***** Talk to her and exhaust all topics.
***** Debbie
asks Waterlilly "Alright, what
would you like as a present from Was a Tree?".
***** "I have a ceremony to go to
tonight"…. "If he could find
me a new outfit to wear"!!
***** Debby returns to Was a Tree.
***** Talk to Was a Tree and exhaust all
topics with him.
***** She tells him that he's "Cute" and that
"She wants a new outfit for her ceremony tonight".
***** He asks Debbie to sew him an outfit( ---
no less!!).
***** -------- And she agrees!.
***** Climb the ladder just to the right of
Was a Tree, walk twice to the right, and enter the room.
***** Talk to Rain Cloud, the seamstress, and
exhaust all dialogs.
***** "What are you working on?".
***** "It's a rug" as a wedding present for a
couple who are getting married.
***** "But I don't know if I'll be able to
finish it".
***** Why not?".
***** "I'm running out of brown".
***** She asks Debbie to do her a favor.
***** " What do you
need?".
"***** I need some mushrooms from down by the
dark swamp".
***** Debbie agrees to look for them.
***** Great !! Just take the basket over there over by
the bed".
***** Debbie picks up the basket at the foot of the bed.
*** Exit the village.
***** Travel to the location marked on the block-(map)-diagram of
the "Jungle AFTER bridge"
as "
***** Debbie picks 2 separate bunches of
mushrooms and places them in her basket (in inventory)… "I hope these are the
ones Rain Cloud needs"!
***** Walk once to the left (to Dark River
2).
***** Pick 2 more separate bunches of
mushrooms and place them in the basket (in inventory)… "I think there's enough
mushrooms now".
***** Look at the basket of mushrooms in
inventory… "Now it's filled with fungus"!
***** Return to Rain Cloud.
***** From inventory, give the mushrooms to
her. "I got you the mushrooms".
***** "Excellent" But --- "I also noticed that I'm running out of
red".
***** She needs red berries but can't remember
where there are some to be obtained!
***** Rain Cloud seems to remember seeing red
berries somewhere "around Pia's temple" (the
***** From inventory, put the basket of mushrooms back at the foot of the
bed.
Peacock
***** Travel to the location marked on
the block-(map)-diagram of the "Jungle BEFORE bridge" as "Blue
Poppy". ---
Better to use the helpful map (in inventory).
**** Pick a blue poppy.
****** Travel to the location marked on
the block-(map)-diagram of the "Jungle BEFORE bridge" as. '
***** Debbie is greeted by the beautiful
Pia.
***** From inventory, she gives Pia the
blue poppy, and she allows her
to enter the
***** Enter the
***** Enter a maze and go through it! If you have great
difficulties,. the following should
help:-
{4}
F = Forward; R =
Right; L = Left; B = Back.
[ii] In the remaining cases,
there is a choice of directions. In those cases, the direction is designated in
the identical way, but in red. i.e.:-
F =
Forward; R = Right; L = Left; B = Back.
[iii] The path chosen in this walk through is
doubtless not unique, nor necessarily the very best!
***** Enter the maze through the right hand
side of the entrance
***** Proceed as
follows :- L; L; R;
R; L; L.
***** Observe the plant… "A forlorn and rather
ugly plant".
***** In inventory, view the gold container.
It may be empty or it may be full of 'unsuitable' 'water. In the latter case, get Debbie to drink
it up in inventory.
***** Go:- B; R;
L.- to the fountain.
***** From inventory, fill the empty container
with fresh water,
***** Return to the plant (B; B; L_).
***** From
inventory, water the plant using the container of water. The plant blooms.
***** Pick
some red berries from the
plant.
***** Exit the maze --- there are 2 exits; the
nearest one is :-L; R.
F.
{5} To Complete the GUA'ARANA PASTE
***** Return again to Rain Cloud, the
seamstress --- See above!
*****Look at her
--- " I admire the amount of time and effort she
seems to put into everything she
weaves".
***** Debbie talks to Rain Cloud again. - "I
have these..? ".
***** Talk to her and exhaust all topics.
Debbie suggests putting the red berries together with where Debbie put
the mushrooms.
***** From inventory, place the red berries on the floor at the foot of the
bed.
***** Rain Cloud tells Debbie to "Please take
the blanket that's over there..". . "..as a token of my thanks.".
"***** Get Debbie to take the blanket that's on the bed..
***** Debbie looks at and feels the
blanket… "I might get rug
burn"!
***** In inventory, Use the (small cutting)
knife on the blanket to create a
dress
***** Look at the dress in inventory… "I never knew I had it in me to be a
seamstress".
***** In inventory,
handle it - "Not my size"! – "And definitely not my style".!! The dress is very
plain.
***** In inventory, insert the feather into the button.
***** In inventory, attach the feather+button to the dress.
***** In inventory, the fancy dress is now completed,,, "Pretty good considering I had no needle,
no thread,, no pattern…".
***** Return to Was a Tree (see
above!).
***** Give him the fancy dress, from inventory. "This is the best
I can do".- "That looks wonderful!!" – "Waterlilly is gonna love it!".
***** Debbie reminds him of their deal --- she
needs the mortar and pestle!
***** "They are in the wood pile in my
place".
***** Was a Tree goes off, presumably to
proposition Waterlilly!
***** Debbie walks left twice…………
***** ………… and enters Was a Tree's room.
***** "Look to the right it's… "a pile of
wood…".
***** Grab the mortar and pestle fro the wood pile.
***** In inventory,
ensure that your gold container is full of water. If not, fill it now. You can get water from various places
e.g. From the fountain inside the maze of the
***** In inventory, pour the purple beans into the mortar (bowl).
***** In inventory, use the pestle to pound the purple beans into a powder in
the mortar (bowl).
***** In inventory, pour the gold container's water onto the powdered purple beans in the mortar (bowl) and
obtain a mixture.
***** Return and enter the village (See
above!).
***** Climb the ladder to the right.
***** Walk twice to the right and view the
cooking pot on the fire.
***** Heat the mixture for a short time in the pot…"Looks
like really thick purple
jello". --- "I'm sure not going to try it".
***** Whilst you are there, pick up a lighted
(or glowing) ember from
the fire.
***** Return once again to Walking Buffalo
(See above!).
***** Give the finished gua'arana paste to Walking Buffalo.
[ C] Obtaining the Spear of
Destiny.
***** Travel to the location marked on the
block-(map)-diagram of the "Jungle
AFTER bridge" as "Rock Animals". --- If convenient,, use the
helpful map, in inventory.
***** "Alright, Walking Buffalo said that an
animal's essence is retained in its visage",,, "What exactly does that
mean?".
***** Look at the 6 rock animals. From left to
right they are:- Snake; Big Cat; Butterfly; Big Bear; Elephant; Fish. Seems that Debbie is going to have to do
something in connection with each of those 6 creatures!!
{1}
Bear
***** Return and enter the village (See
above!).
***** Walk right twice. Climb the ladder. Walk left once.
***** Talk to the drummer girl and exhaust all
topics of conversation.
She mentions that her father gave her a unique necklace made out of the
claws of a special bear.
***** Debbie asks "That's the spirit bear?!",
***** "I was wondering if you would consider
trading something for your necklace?".
***** Since Singing Bird has lived all her
life in the jungle she has heard about the ocean but never been there or seen
it. She would love something from
the ocean..
***** Debbie HAS something nice from the
ocean.
***** Debbie gives Singing Bird her
Conch shell (from inventory ---
acquired at the beginning of the game) and she swaps it for bear claws' necklace...
***** Debbie tells
her "If you put it to your ear you can hear the ocean."…. and Singing Bird
happily does so!
{2}
Elephant
***** Walk right once, and down the ladder,
then enter the room just a little tom the left.
***** A mother is at her wits end - her baby son won't stop crying "Can
you help me?".. he "Won't stop crying" … :"And I don't know what to do"… "Please
help me".
***** Debbie examines the baby. "He seems to
be very agitated"… "He's a little on the warm side. I wonder…??".
***** Debbie asks Night Flower, the
mother "Do you know what's wrong
with him?" .-.-.-. "I have no idea"!
***** Debbie replies "Just a guess, but I
think he is starting to get his teeth in". "You need something cold and hard for
him to suck on"
***** From inventory, give the baby the
compass. "Well I'm not using it
for anything else. So here goes…".
Presumably its metal case provides a hard and cold solid for it to bite on??
***** Continue
talking to Night Flower who's very
pleased and grateful and would like to 'repay' Debbie.
***** Examine the shelf.
***** Take the rattle.
***** Look at the rattle in Inventory. "Night
flower said that this is made from an elephant tusk".
{3} Snake
****** Travel to the location marked on the
block-(map)-diagram of the "Jungle
BEFORE bridge" as "Beaver dam". --- It's best to use the helpful
map, in inventory.
**** The beaver is frantic. Her baby girl has wandered off somewhere
and has got lost. "My sweet,
little Marley has gone missing"…. "I think she might have gone across the
bridge".
***** "Is there anything I can help you
with??".
***** Debbie travels to the location marked on
the block-(map)-diagram of the "Jungle AFTER bridge" as "Marley first time". --- If convenient,, use
the helpful map, in inventory
***** Talk to little baby Eager Beaver! "I just bet that you're Marley".
***** Marley is frightened.
***** Debbie says
"Your mom asked me to come and take you home". --- but Little Marley replies
"Well.. my mom said to never
talk to strangers". Marley
runs away in fright
***** "Great!! Now, where did that kid
go!??".
****** RETURN to the location marked on the block-(map)-diagram of
the "Jungle BEFORE bridge"
as "Beaver dam". --- It's best
to use the helpful map, in inventory.
***** 'Mrs. Beaver' says "Where is she?"… "Is
she safe??".
***** She gives
Debbie a flute that
Marley made so that
Debbie can show her that she is NOT a stranger!
***** Travel to the location marked on the block-(map)-diagram of
the "Jungle AFTER bridge"
as "Snake den". --- If
convenient,, use the helpful map, in inventory.
***** Marley has climbed up a tree and is
perched on a branch, terrified. At
least 2 angry snakes are waiting below to gobble her up.
***** Look at the pile of leaves. "Don't you
just love the leaves when they change colors".
***** Maybe Debbie can set fire to them?
***** From inventory, use the ember to ignite
the leaves. NO GO "If I try it that
way, the individual leaves would burn up way too fast".
***** Debbie gathers the leaves up into a
pile.
***** ………. And from inventory plunges the
burning ember (see above – if you
haven't got it, you can get it
NOW!)) into the pile of dry leaves..
It bursts into roaring flames and the fire scares the snakes away in
fear! "This should do the trick"!
***** Marley jumps down quickly and dashes off
to the adjacent location. "I just hope she hasn't gone too far".
***** There's something rather difficult to
see on the ground a little to the left of the fire, where one of the snakes
retreated in panic!
***** Debbie stoops and retrieves the tip of
the snake's tail. (The
rattle of the rattlesnake).
***** Walk to where Marley is resting (close
by).
***** From inventory show her the flute to reassure her that you are friend not
foe and have REALLY come from her mother.
***** Talk to her, and Marley will now come with you.
***** Return once again to the mother beaver
(see above again).
***** Talk to her. "I found Marley"
***** Hand little Marley over to her mother,
and she scampers away happily..
***** Mother beaver is so happy and thankful.
She hands Debbie another (probably the 5th) Egyptian symbol "We found it when we were cutting down a tree
for our home"".
{4} Big Cat
You may
have completed this much earlier. Look in your inventory. If you find 'fur' in it, then skip this
short section!
***** Travel to the location marked on the block-(map)-diagram of
the "Jungle BEFORE bridge"
as "Waterfall"..
OR travel to the location marked on the block-(map)-diagram of
the "Jungle AFTER bridge"
as "Bridge".. ---
Better to use the helpful map (in inventory).
***** Look at the fur, at the very
bottom of your monitor screen, and a bit left of centre. (it is
positioned as shown by the magnifying glass in the graphic below).
***** "Looks like a piece of fur from an
animal".
"Possibly some type
of big cat".
***** Pick up the leopard fur." Even though I like
leopards, this is about as close as I want to get".
{5}
Butterfly
*** Exit the village.
***** Travel to the location marked on the block-(map)-diagram of
the "Jungle AFTER bridge"
as "Butterfly". --- If
convenient,, use the helpful map, in inventory.
***** Look at the butterflies, caterpillars,
and cocoons.
***** Carefully pick up a butterfly-cocoon… " "AS long as the
little critter stays inside,
{6} Fish
***** Look in inventory. There has been a fishbone
there for a very long time!
To Complete the Spear of Destiny
***** Debbie travels to the location marked on
the Block-(map)-diagram of the "Jungle AFTER bridge" as "Rock
animals". --- If convenient,, use the helpful map, in inventory.
***** Examine the pedestal that looks like a
dried out bird bath… "It kind of looks like a birdbath without water"!
***** From inventory drag each one of the 6
animal-items into the pedestal – in any order.. See them 'explode' and a colored light
appearing on each rock-animal as follows (from left to right – order
unimportant!).:- SNAKE
snake's tail (orange) ---LEOPARD leopard fur--- SNAKE
snake's
tail (orange)
/////
LEOPARD
leopard fur (violet) /////
BUTTERFLY butterfly-cocoon (yellow) /////
BEAR bear claws' necklace (red) /////
ELEPHANT elephant tusk (green)
///// FISH fishbone
(blue).
***** As the sixth and last item is dealt with
(and all 6 colors are lit) a large rectangular stone box rises up from the
ground and in it an elaborate spear.
***** "I hope this thing doesn't have some
ancient booby trap"… "I guess there's only one way to find out"!
***** Grab the Spear of destiny. "I wonder how long this
thing has been buried in the rock"
Village ~ MEDICINE
MAN
CONCLUSION
***** Return to the medicine man, Walking
Buffalo. (See above).
***** Give him the spear of destiny from inventory.
***** Debbie talks to him and exhausts all
topics.
***** Walking
"Leave me now to
prepare…"… "… and I'll meet you up on the roof"… "Hurry now, because it's
getting dark and there's not much time"!
Village ~ INDIAN CEREMONY (Cut
Scene)
It is advisable to save here! Some important hints are given
and if you miss any, it's worth while repeating.
***** Go down the ladder, walk once right,
then up the stairs (where you once met the Chief and Priestess) and then twice
to the left.
***** You are up on the roof.
***** A substantial cut-scene ensues… an Indian
ceremonial! …………………………….
***** The medicine man tells Debbie that she
is "Right on time." and "Why don't you sit down and I'll begin.".
***** He starts an incantation - "Shant'a manta!! Aye's …… U'weyte!! ……
Taho, Taho!!" ---- and
continues.
***** This summons up Arrow Head --- "I am
Arrow Head, who summons me?".
***** ………………………………………..
………………………………………..
………. Arrow Head gives Debbie several hints and warnings which
are worth noting! (See further on --- "Gemstones").
***** Debbie travels to the location marked on
the Block-(map)-diagram of the "Jungle AFTER bridge" as "
***** Walk once to the right. Stoningham, an earth elemental, moves in
from the right --- this ONLY happens if you have NOT talked to him
previously in the game.
***** "He tells Debbie "I know what it is you
seek" … "And the item you need is in the hands of my sister Leavey". But she is beautiful and hence being held
captive by an evil ugly jealous witchlike hag..
***** So Debbie has another task to perform in
the
***** Return once to the left.
*****
***** From inventory, toss your gator gun to
the alligator. He chews on it and
blows it up into a large balloon and goes sailing up and away. "Flying
crocs"!
***** Now you can
cross via the log and enter the
***** Flying overhead
is "An extremely big, ugly, creepy bug". --- pay no attention to it!
***** Walk once to the right .
***** See a sleeping animal "Unless I'm
completely mistaken, I think that is a saber-tooth tiger".
***** Approach the tiger which (for some
reason) ups and runs away.
***** Look at the bloody meat the tiger has
left behind.
***** Take the bloody meat
… "Looks like a pretty fresh
kill".
. "A nice piece of
absolutely bloody raw meat"… ""I like mine a little more cooked than that"!
***** Walk twice to the left and once
forward.
***** A funny little gremlin approaches Debbie,
growls, turns round and backs away."GGGGGGGGGGGGRRRRRRRRRR.
***** Debbie smiles… "That was cute"!
It is advisable to save
here!
***** Go down once, right once, up twice and
finally once to the left.
***** A huge creature approaches menacingly
and blocks the path.
***** From inventory place the flute on the creature . "Maybe music will help
soothe this savage beast".
***** Debbie plays a little tune on the flute.
The creature eats the flute and backs away. leaving the coast clear to
proceed!
WITCH'S
BREW
***** Walk forward once. You are faced with a huge skull-like
contraption "What do you want to bet that I made it to the hag's place"…. "I
mean that big, old skull embedded in the rock is just a dead give away"!
***** The mouth of the skull is the entrance –
go in.!
It is
advisable to save here!
***** Look around at the ghoulish items in the
room.
***** Examine the bird cage at the right of
your monitor screen. "A flying fairy that's wearing an outfit made of leaves" …
"You know, on any other day that might have seemed strange".
***** "Talk to the flying fairy. "You must be
Leavey"… "Stoningham sent me to get you out".
***** "There's nothing you can do"… "The old
witch's magic is very strong".
***** But Debbie is determined to try despite
the warning that it would be dangerous.
***** Approach the stone table.
***** Scrutinize the book at the left side of
the table and pay attention (in close up) to the written notes. "If you've always intended to beautify
the ghoul in you, then ,this is the spell for you "! - It appears that the old
ugly hag is obsessed by becoming beautiful.
***** There follows a list of 7 "Ingredients".
***** Then "Mix all together in cauldron until
ingredients boil".,, "When mixture changes color, the spell is ready
***** So the old witch is obsessed with
becoming young and beautiful!!.
***** It appears that she has acquired all the ingredients except
one!
***** The only missing ingredient that
she can't get is "Chocolate covered strawberry"!
***** "Drink,. Then recite" an
incantation.
***** WHoooooSH! The witch suddenly
materializes and is about to vaporize
Debbie..
"YOU DARE TO ENTER
MY DOMAIN"… "YOU WILL PAY".
***** Debbie swiftly counters "Wait… I can get
you your ingredient"!!!
***** Negotiations begin and a deal is struck
--- A chocolate covered strawberry versus Leavey's restitution and freedom for
both of them … Penalty for failure being
Debbie's death (or worse).
***** Debbie finds herself outside the witch's
abode.
[[[ If she returns without fulfilling her
side of the bargain, the witch will transform her into a crab, or a fish or a
centipede or whatever.
You can have a bit of fun trying this out a few times, although it is
certainly not necessary to complete the game. ]]]
***** Debbie travels to the location marked on
the Block-(map)-diagram of the "Jungle AFTER bridge" as "Big
berries". One way, not necessarily the best, is as follows:- From the
map, jump to "Village" Just before reciting the password &/or
entering). From there – Down twice, right 3 times, finally forward 3 times ---
you may have to hack a path with your machete from inventory!).
***** "Wild strawberries!!! Who knew you would find them in the
jungle, let alone THIS big!!".
***** Look at the strawberries. There is one on the ground, red and
ripe. "This beauty looks
wonderful! I think I'll just have
to take it with me".
***** Pick up that strawberry. "This has got to be the best
looking strawberry I have ever seen".
***** From inventory. cover the strawberry with mud.
You now have a 'chocolate'(??) coated
strawberry. "I really hope this is good enough to fool that
old witch".
***** Jump to the witch's domain. - Its
location is now marked on your map (in inventory)
***** From inventory, hand the 'chocolate'(??) coated strawberry to the
witch-old hag..
***** ………. Who can't wait to add it to the
mixture in the cauldron and recite the incantation. "I feel strange"…… WHoooooSH
……………………….
………. And she runs off in the form of a mouse (or some
similar rodent).
LEAVEY
(A fairy)
***** Walk over to the bird cage.
***** Release Leavey who is understandably
very grateful… . "----- if you can meet me at my temple …..I've got something
that will be helpful to you".
***** With that, Leavey floats away.
***** The
***** Debbie travels to the location marked on the Block-(map)-diagram of
the "Jungle BEFORE bridge"
as "Leaf temple". One way, not
necessarily the best, is as follows:- From the map, jump to "Peacock temple".
From there – Down once, right twice, finally forward once --- you may have to
hack a path with your machete from inventory!).
*****
Leavey is now a fully winged handsome fairy.
*****
Talk to her and exhaust all topics.
She explains how she got captured by the
horrible witch and thanks Debbie for releasing her. " ------- here is a little token of my
thanks".
*****
Leavey places her gift on the altar and flies away.
*****
Pick up the sixth and last Egyptian symbol.
Look at the symbol in inventory. When you have all 6 Egyptian symbols,
they all combine in inventory into one composite 6-symbols item.
RAT
TRAP
This is an
unusual trap in that Debbie is obliged to fall into it!!!
***** Got to the location marked on the
map as the crossing to the
"
*****
Cross the log-bridge and walk once forward.
***** Look at the wonderful
red roses. "Kind of strange
for these red blooms to be thriving in this dismal atmosphere".
***** BOOM --- Debbie falls down the deliberately
flimsy top soil of the rat trap!!!
*****
An enormous horrible rat is preparing to have Debbie for his dinner – a
human being making a rare and tasty dish!!!!
*****
Look around. There s
something lying on he ground near the left side of your monitor screen... "It's
a nice, termite infested, rotted log".
***** Take the log.
*****
There is also something on the earth-wall near the right side of your monitor screen.
***** Grab a pile of dirt. "It's filthy, it's messy, and it's
dirty:.
*****
There seems to be a gap at the extreme right --- Debbie slides down an
exit! She finishes lying prone on her stomach in a low tunnel.
*****
She can only crawl forward s (or backwards) and does so twice.
*****
She is now in a high chamber where she can again stand.
*****
On the right bottom corner of your monitor screen are 2 rocks.
*****
Pick up the smaller
rock.
*****
And take the larger
rock.
*****
Examine them in inventory --- "Rock of ages"… "Rock around the clock
tonight.
*****
Look at the area near to the top left corner.. " Well well, aren't you
just the cutest little vine I ever did see"
*****
Grab the vine – Oh no! "I can't yank them down with my bare hands"..
*****
From inventory use the knife
(or machete) to cut down a vine.
*****
Walk up the stairs.
***** The ghastly mammoth rat keeps going back
and forth, tending a (cooking) fire – You can't do anything during the
intervals he is there… just wait a minute until he leaves..
*****
Now it's Debbie's turn to build a trap for the giant rat! "This looks like the perfect spot to set
up a new and improved rat trap". (See graphic just below)
.
*****
In inventory, attach the larger
rock to the vine,
making a weighted
cord.
*****
From inventory, put the smaller rock
onto to trap
location.
*****
From inventory, put the log
onto to trap location.
*****
From inventory, put the dirt onto to trap location.
*****
From inventory, put the moldy
cheese onto to trap location.
*****
Debbie says…"Now I've just got to finish this thing up".
*****
Look at the tree just behind the trap location.
***** From inventory, put the weighted cord .onto the tree.
*****
Debbie hides whilst the trap is sprung, and --- Exit King Rat.
GEMSTONES
***** Now that the rat is no more, Debbie is free to walk to the bag
located at the bottom right corner of the monitor screen
*****
Take possession of the sack of gemstones..
*****
Open the sack in inventory.
It is full of precious gems. "I wonder how the rat got these little
beauties".
At this stage of the game the information, hints and
warnings given by Arrow Head at the Ceremony are worth recalling.
(See Indian
Ceremony above).
In case you have
forgotten his advice., below is a (verbatim) précis of his salient words of
wisdom:-
Debbie asked Arrow Head
… "Silver
Feather said that you went into the
Arrow Had
replied…
"First, you must cross the dirt that eats, you call it quicksand ------ And to
get across, you must open the stone bridge ------ There is a strange dial set in
the rock ------ When you place gemstones in a certain pattern, the stone bridge
reveals itself".
Debbie then
enquires…
"What is this pattern?".
And Arrow Head
answers…
"Strangely enough, it is the Tou'aka ---- A symbol that we sometimes use in our
designs.".
Arrow Head talked about the Tou'aka… an Indian design. How about
looking in the Indian village!
There are 3 such circular pendants in the several rooms there.
***** Go to the village (as many times before,
you'll need to use the password).
***** Walk twice to the right, up the ladder,
right once and enter the room on the left.
***** Look carefully and note the round
pendant at the foot of the right hand bed. (See graphic below).
***** Debbie travels to the quicksand.
Go to the location marked on the
block-(map)-diagram of the "Jungle
AFTER bridge" as "Panel by quicksand". One way, not necessarily
the best, is as follows:- From the map, jump to "Rock animals". From there – Down once, up once and
right 3 times --- you may have to hack a path with your machete (from
inventory)!.
It is advisable to save here!
*****
Look at the brown disk on the rock, before the quicksand – at the
left of your monitor screen.
Gemstone puzzle ~ Instructions
Click on the gem of your
choice and your mouse cursor will change to that of the gem. Click it on an
empty cup inside the puzzle where you think the gem should reside. If
however your mouse click is outside the puzzle board, that gem
will return to its original position.
You can move any gem already on the puzzle to a
different position on the puzzle, or back to its original position as described
above. You can also reset the whole puzzle to the very
beginning.
When all gems have been
put in their correct places, you will automatically back out of the puzzle and
you can see the rock bridge opening up to allow you to walk above and over the quicksand and continue without
suffocating.
At this stage of the game once again, the information,
hints and warnings given by Arrow Head at the Ceremony are worth recalling.
(See Indian
Ceremony above).
In case you have forgotten his advice., below is a
(verbatim) précis of his salient words of wisdom:-
Arrowhead informs
Debbie… "When you get across, the gods will ask you riddles.";
------
"I
do not know what these will be as they are always different.".
*****
Cross the stone bridge safely and walk forward once.
*****
Two huge black-colored statues stand in front of a very large door.
*****
They command Debbie - "Stop
where you are - "We are guardians of the temple" - "If you wish to enter… … you will have to
answer 3 questions correctly".
Temple
entrance puzzle ~ Instructions
As soon as you cross
the stone bridge, the Anubis statues will tell you that you have to
answer three questions correctly in order to go inside the temple. You do
not have to get all 3 answers correct consecutively, i.e. in a row – you can make mistakes
along the way!. You will be told
whether each answer is correct or not.
On your third correct answer, the door will open
The questions they ask are
randomly selected from the following list of 12, and are taken from the Egyptian pages to
bring to close-up. Use the
look-cursor to bring up the text of each document. Make sure to go through all pages, you
will need the hieroglyphics later.
When all three are answered correctly, the Anubis statues will open the
door.
At this stage of the game yet again, the information, hints
and warnings given by Arrow Head at the Ceremony are worth recalling.
(See Indian
Ceremony above).
In case you have forgotten his advice., below is a
(verbatim) précis of his salient words of wisdom:-
Arrowhead warns Debbie … "Then, when you get inside,
beware of the floor.";
Debbie asks… "The floor is going to get me?,"
Arrowhead starts to explain… "It may, because if you
step----in the wrong...."...place……………..";
*****
Check that you have all the following items in your inventory. If not, get them – read above where they
are situated and return and acquire them:-
The game
will not allow you to enter the
All six files, meat from
the dark forest,
***** Debbie enters the Egyptian temple. As she enters the hall, the door
crumbles shut behind her
***** She must find another exit which means crossing all the tiles
without getting killed!!
However if you
set foot on the majority of tiles., i.e. on any 'bad tile' you will, instantly
die. Hence you have to navigate carefully, stepping only on the (unknown) 'good' tiles.
To save having to go over previously
chartered routes every move, the game allows you to use the well known
'strategy' as follows:-
After every single successful move,
make a save. After every unsuccessful move (i.e. zapped) load the previous
save!
.*****
"Whew!!! I made it! But with that door closed, there's no reason for me to come back this way. I'll just have to find another way
out.
*****
Continue forwards (once) into the main body of the temple – there is no
need to return back out again.
IMPORTANT
Immediately above this is a
block-(map)-diagram entitled the "
From now until
the end of the game all locations, i.e. rooms, are designated on it as
" A; B;
C; D;
etc.".`
So there is no
need from now on to mention "block-(map)-diagram
entitled the "
*****
Enter the door after successfully crossing that lethal floor.
*****
Debbie finds herself in Room-A. (See graphic below and above!).
*****
Look at the ornamental chest in the middle of the room. (see just
above)
*****
Note the colors of the wide horizontal band near the bottom of the chest,
and their order:- Red; purple; dark blue; purple; red; light blue; purple; green; dark
blue; red; green.
This will
be very important later on in the game!
*****
Walk to Room-B.
*****
Look at the 2 statues, one on each side of a door – on the left a male
statue and on the right a female statue. "--- for some reason I feel like
something is missing".
In order to
approach the end of the game you must open that door and in order to do that you
have to supply each of those 2 statues with 2 items. But Debbie will have to do quite a lot
of work in order to obtain those items!
The Female
Statue
*****
Go to
Room-C.
*****
Look at the golden vase next to the lounger.
***** Search inside the vase. - "What do we
have here?"… "Looks like pieces of something… but from what??"
*****
Look at these pieces in inventor. - "These look like pieces to a
picture"…"I can shuffle them around, but that's about it".
*****
Walk to
Room-D.
*****
Look at the chest with 2
gold scorpions on it at the far wall.
*****
Open the chest --- Debbie can't… "I can't get it open. Maybe it's stuck or something"!
*****
On the right hand wall look at the blank picture…. "It seems like
something should be here".
*****
From inventory, put the pieces (which you just obtained) into the blank
picture. -- You have a standard jigsaw puzzle.
Solve the jigsaw
puzzle.
It is a non
interlocking jigsaw puzzle which makes it somewhat tricky since the positions of
the edges are sometimes rather difficult to identify On the other hand, it is
made easier by the fact that you cannot rotate the pieces.
The solution is below
*****
As a result of completing the jigsaw puzzle the assembled picture is now
in its frame. More importantly, the
abovementioned chest is now unlocked!
*****
Debbie opens the chest ……….
*****
………. And removes a necklace…. "The
Egyptians sure knew how to make being beautiful an art form".
*****
Look at the Egyptian necklace in inventory…"It's beautiful, but it looks
awfully uncomfortable".
*****
Return to
Room-B.
*****
From inventory, give the necklace to the female statue.
*****
"She still looks like she needs something".
*****
From inventory, give the ring to the female statue. (The ring is the "symbol for the eye of
Horus" which you received earlier from Silver Feather in the Indian
village).
***** Look again at the female statue…"Now
that she has her jewels back, she seems happier". 'She' raises 'her' right arm and points
to the (important) door.".
The Male
Statue
*****
Travel to
Room-E.
***** View the floor of the room. On it are a number of mainly red
rectangles
*****
Stand on the left-most rectangle and a secret door opens up on the left
hand wall.
*****
Walk through the door and it closes and DISAPPEARS behind
Debbie.
*****
Walk to Room-F. This is the first of 3 contiguous
rooms which constitute the crypt!
*****
Of the 4 mummies in the room, concentrate on the one at the bottom
right.
*****
It has a (yellowish) scroll on its lap. "Maybe he needed a little reading
material??
*****
Take the scroll.
*****
Go to
Room-G.
"*****
It is a vault containing several mummies. Debbie looks at them and has a mild
nervous giggle ---- for example she quips " How many mummies does it take to
change a light bulb?" !!!
*****
Observe the sarcophagus in the middle of the room. "Whoever he is, he
must have been important to have had such an impressive sarcophagus".
*****
Investigate and examine the sarcophagus.
*****
Remove its lid.
*****
Look at the mummy inside.
*****
Steal the crook
that the mummy is
holding.
N.B. The crook and the flail are 2 objects
which feature a lot in ancient Egyptian relics. They are frequently together and
associated with royalty.
Both will be needed fairly shortly in
the game!
*****
Debbie goes backwards to room-H
----- BUT, as mentioned above, SHE IS TRAPPED - there is no exit door any
longer!!!
*****
Interact with the 4 black sconces on the wall. "I think I need some type
of code before I'll be able to do this"!
*****
In inventory, examine the pages describing ancient Egyptian gods.
*****
Turn to the last page.
*****
Look at the transliterations of the hieroglyphics( in close up) – "A
translation of hieroglyphics"!
*****
In inventory, look at the EARLIER (first)
scroll – the one you obtained
quite some time ago. It is apparently a full page of instructions in
hieroglyphics. N.B. NOT the
scroll you have just picked up!!
Instructions for solving the
hieroglyphics puzzle .
In this puzzle,
you have to deal with each word separately, one after the other, and in order. Compare the
hieroglyphics on the chart to the ones on the scroll for the first word only.
When you have deciphered that first word, type it in (in English of course) using your
keyboard. --- either upper case or lower case – but NOT mixed! After you
have typed in the whole word press <Enter>.
If that word is
NOT 100% correct, nothing will happen and you will have to correct/alter, first
using <backspace>.
If however that
word IS 100% correct, then (on pressing <Enter>) the correct
word will be displayed( always n in upper case) and the text-curser will jump to
the first letter of the next word.
Continue as above with
the rest of the words (in order) until the end.
Do not type any
spaces within words – nor any other
characters other than alphabetics
The solution is below
*****
Once again interact with the 4 black sconces on the wall.
--- This time you obtain a close up of the sconces with arrows indicating that
they can be rotated.
*****
The solution to the previous puzzle (See above) indicates clearly the
directions in which the 4 sconces have to point. In case this is not clear:-
From left to right
--- left West); Down (South); Left (West); Up (North).
*****
Immediately you point the last sconce into its correct direction, the
hidden door reemerges automatically and opens..
*****
Debbie walks to Room-I.
*****
Examine the very large portrayal on the far wall…"This big relief shows
the god Anubis".
*****
Immediately to the right of the relief is a much smaller panel (also on the far wall).
*****
Remind you of something?? (See below).
*****
Do you remember the ornamental chest in the first room you entered after
you successfully traversed the devilish floor.
In case you've
forgotten it is in room-A, and the graphic is a bit above in
this walkthrough!
*****
Notice that this panel has a colored strip similar to that on the
abovementioned ornamental strip.
Solution to the panel
puzzle
.
*****
Simply press on the colored squares of the panel in the identical order
to that of the colored squares on the ornamental chest from left to right, i.e.
:- Red; purple;
dark blue; purple; red; light blue; purple; green; dark blue; red;
green.
*****
Immediately on finishing the above puzzle, the relief opens up to another
room.
*****
Enter Room-J (See picture
below)
*****
It is the
*****
Debbie looks into the pool and sees an object in the water not far from
one end. "There's something on the bottom".
It is advisable to save here!
*****
Debbie puts her hand in the water to grab it.
*****
Unfortunately, the pool as filled with deadly piranhas... "Feeding the
fish can be hazardous to your health". R.I.P. Debbie.
*****
Restore to your previous save.
*****
From inventory, take a "nice piece of absolutely bloody, raw meat ………...
*****
………..and chuck it into the
water at the other end of the pool.
The dangerous fish all swarm away to that end. --- "Let's just make sure they stay away from where I
want to be".
*****
Take the flail.
without any problem!
*****
The piranhas return searching for more edibles!
***** Return to
Room-B.
*****
From inventory, give the crook to the male statue.
*****
From inventory, give the flail
to the male statue.
*****
Assuming that you have already given the 2 special items to the
female statue, the male statue turns its head and looks art the large
door which simultaneously opens automatically.
*****
Enter the throne room, Room-K.
*****
Then walk straight forward as far as you can go and observe close -
up 'Room'-L.
NOTE:- There is
actually nothing to do in the main throne room itself. All the action takes
place at the very end of it where there is PLENTY to do. Hence the 'room'
designated as Room-K
in the block-(map)-diagram of the Egyptian
temple is really redundant and only 'Room'-L is
important!
*****
Observe the large panel.
Notice that on each side of it is a red button. They appear to be some kind of
locks! Both have to be turned green in order to proceed further,
inside!
The
left-hand button
Solution to the letters
puzzle
***** In inventory interact with the 6
Egyptian Hieroglyphic-letters (in one bunch of course).
*****
Remember and note the six ancient Egyptian hieroglyphics and their
English equivalents:- The six symbols are, from left to right… Horizontal wavy line =
N; Leg with a foot = B; Letter 'A' = A; Hook (or crook) = S;
Squashed distorted letter 'O' = I;
Bird = U.
*****
These 6 English letters are an anagram for a word.
*****
HINT:- It is the name of an ancient Egyptian god.
*****
It is
Anubis.
*****
Interact with the small lighter colored square which is l just below the
red button on the left side of the large panel.
Solution to the 'matrix'
puzzle
*****
Examine the matrix that you
obtain. In order to solve the
puzzle, call the rows 1 thro' 6 from top to bottom, and the columns A thro' E. from left to right
*****
You have to enter the word you just derived from the anagram above by
pressing the appropriate 6 letters in the order of that
word!.
*****
However, since the letters on the matrix are in ancient Egyptian
hieroglyphics, you have to translate the alphabetic letters into the correct
ancient Egyptian symbols
*****
In inventory, once again, examine the pages describing
ancient Egyptian gods.
*****
Turn to the last page.
*****
Look at the transliterations of the hieroglyphics( in close up) – "A
translation of hieroglyphics"!
*****
Once you know the 6 ancient Egyptian symbols, you have to click on them
--- as mentioned above in the order
Referring to the
abovementioned matrix merely for helpful identification, the correct order is:-
1A; 3D; 5A; 1B; 2D; 4D.
Each time you click on a correct letter, the
square lights up in another extremely pale mauve color. If you make a mistake,
all the lights are turned off"
*****
When all 6 symbols have been lit showing that they are correct, the
magnified red button on top of the
matrix automatically turns green – and also of course the button on the
wall!
Time to deal
with the right hand red button.
The
right-hand button
*****
Now interact with the similar light colored pane on the right side of the
door.
Again you get a
second-matrix very similar to the previous one as described above.
*****
Examine this second-matrix
that you obtain. In order to
solve the puzzle, call the rows 1 thro' 6 from top to bottom, and the columns
A thro' C. from left to right
*****
This time however you have to enter 5 complete words in a correct specific
order!
But what are the 5 words and the correct
order?
*****
In inventory, look at the second scroll you obtained quite recently (from the
mummy).
*****
In inventory, unroll this scroll.
*****
Read it! It contains 5
questions marked 1 thro' 5 --- this gives the essential order.
*****
In inventory, read up the pages describing ancient Egyptian gods and
from them obtain the 5 answers which are:- Hathor; Osiris; Hapy; Ra; Geb.
***** Beneath each of the English names of the
gods (in the same abovementioned set of papers) is its name in ancient Egyptian
hieroglyphics.
These are the 5
groups of symbols that you have to enter into the aforementioned
second-matrix.
***** They are:- 2B; 1B; 3A; 1A; 4B.
As previously: Each time you click on a
correct letter, the square lights up in another extremely pale mauve color. If
you make a mistake, all the lights are turned off"
*****
If you have turned the left hand button green, then as you light up the
last square correctly, the red
button turns green, and the large
panel opens up simultaneously.
*****
Proceed into the treasure room,,
Room-M.
*****
Debbie can take lots of valuable treasure.
*****
There is one item she MUST take (and in actual fact
it is the ONLY ONE--- she is not obligated to take
anything else)
Take that one essential item - the
Anubis Statue. It is on the floor just to the left of a
golden sphinx statue..
"There it
is!! At long last, I've found the Anubis statue" ……. "And to think that this all started
with finding that medallion" . …… "Even though there were some pretty tough
times, I wouldn't trade this adventure for anything in the world".
***** Although none of these play any part in
completing the game, Debbie can actually purloin tons of other treasure – i.e. 3
gold bars; gold coins; a ruby; a sapphire; an emerald; an amethyst; Isis
statue; Tut mask.
*****
At the right side of the room is a tall standing gold statue of Anubis…
"Another Anubis statue,. only this one looks to be solid gold"
*****
Look at the long staff the statue is holding… "His staff looks loose to
me".
*****
Click on the staff. A secret
door opens (on the right wall).
END
GAME
It is advisable to save here!
There are a
couple of actions which you have to perform pretty quickly. So it's worth while
If
you have to do this scene a few times, you can hit the <escape> key to
by-pass the initial few dialogs and go straight to the actions sequence.
Incidentally, you cannot save or load a game during this sequence.
I HOPE YOU ENJOYED THE
GAME
AS MUCH AS I DID !!
Len Green
14-10-2010