17-07-2017

 

Terror of the Vampire!

 

In the vaguely 19th century, in vaguely Eastern Europe, a vampire menace grips the countryside!

The menace of superstition and the belief that vampires exist! Join Dr. Ego Goodmind, BHD, as he does research for his newest psychology book, The Empirical Vampirical.

But is he in over his incredibly big head this time? Only time will tell.

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WT from Monsieur OUXX

 

Inn's main room
TALK TO Tavern Crone (exhaust all dialog options until "talk to" produces no effect)
PSYCHO Tavern Crone
TALK TO Innkeeper (exhaust all dialog options until "talk to" produces no effect)
PSYCHO Innkeeper
TALK TO Barman (exhaust all dialog options until "talk to" produces no effect)
LOOK AT sign
LOOK AT Certificate
WALK TO Exit. (the one to the far right)

Inn's back room (with the fireplace)
LOOK AT Throw rugs
LOOK AT Vampire teeth trophy
LOOK AT Giant Fang
LOOK AT Hat
TALK TO Vampire hunter (exhaust all dialog options until "talk to" produces no effect)
PSYCHO Vampire hunter
WALK TO Exit. (back to inn's main room)

Inn's main room
TALK TO Barman : ask him about his son.
"So your son's at university..."
"But WHICH University?"
Dialog ends
WALK TO Exit. (the one that leads ouside the tavern) --> The barman starts revealing Byron's issues --> Ego walks upstairs

Upstairs (Byron's room)
PICK UP Turnip
TALK TO Byron (exhaust all dialog options until "talk to" produces no effect) --> It ends on you deciding to break the chains --> Byron tells you that when he pulls on the chain he ALMOST" manages to pull his ankle out
WALK TO Exit (downstairs)

Inn's main room
TALK TO Tavern Crone (exhaust all dialog options until "talk to" produces no effect) --> Now you know about the clock tower
TALK TO Innkeeper. Ask "about your son..." --> now you know he doesn't want to talk about it
TALK TO Barman. Ask everything about Byron "A word about your son..." "He's chained round the ankle". The dialog ends.
TALK TO Barman again. Keep asking. "who brings him his food", etc.
TALK TO BARMAN. Order food. --> You learn that the chef wants new ingredients
WALK TO Exit. (kitchen exit, behind the barman)

Kitchen
(try to give turnip to chef again and again and exhaust every dialog line until he accepts)
GIVE Turnip to chef
GIVE Turnip to chef
GIVE Turnip to chef
GIVE Turnip to chef
GIVE Turnip to chef
--> None of the arguments convinces him --> you learn that Ego thinks there might be a psychological lever that could work on the chef
PSYCHO Chef
TALK TO Chef : --> "<Alienst wisdom> ..." --> you receive GARLIC
PICK UP Stick of lard
PICK knife: --> you receive KNIFE and you receive MEAT TENDERIZER
TALK TO Chef (exhaust all dialog options until "talk to" produces no effect)
WALK TO Exit (go back to main tavern room)

Inn's main room
WALK TO stairs

Upstairs (Byron's room)
USE lard on byron --> funny misunderstanding. No effect
USE lard on chain --> Byron escapes. --> The barman comes and orders you to leave the inn
WALK TO Exit (tavern main room)

Inn's main room
WALK TO exit (front door) --> Ego says he doesn't know where Byron flew away
TALK TO Tavern Crone --> He tells you the barman went to the room in the back to talk with the vampire hunter
WALK TO Exit (far right, vampire hunter's room)


Inn's back room (with the fireplace)
(cutscene with discussion between barman and vampire killer)
TALK TO vampire killer--> exhaust all lines about you wanting to save Byron-->killer eventually tells you that you need stake+garlic+silver cross
exhaust all other dialog options

==== 1. GET THE STAKE =====

WALK TO Exit (to main room)

Inn's main room
TALK TO Barman --> order food --> now you know you may order food --> he tells you to sit down
USE stool --> the crone "warns" you --> now you know the seat is fragile
USE Rotted stool (again) --> this time you sit down and get some soup --> The Innkeeper steals it --> you learn that the table can spin
TALK TO Innkeeper --> tell him whatever dialog line is offered to you to make him get up --> he leaves the room
USE table --> the table spins, the beer is now on the left side --> the innkeeper comes back and sits --> the seat collapses
PICK UP stool leg (under lying innkeeper) --> you get a stool leg
USE blunt knife on stool leg --> you get a woode, stake
WALK TO Exit (far right, vampire killer room)

==== 2. GET THE SILVER CROSS =====

Inn's back room (with the fireplace)
USE craniometer on silver cross (in the fireplace) --> you lose craniometer, you receive silver cross

==== 3. GET THE GARLIC =====

If you have followed previous steps, you already have it.

Inn's back room (with the fireplace)
GIVE garlic to vampire hunter
GIVE stake to vampire hunter
GIVE silver cross to vampire hunter --> vampire killer wants you to cool it down first
USE cross on ale tankard (and not the opposite! it doesn't work the other way around)
GIVE silver cross to vampire killer --> she tells you Byron is in the click tower

==== OFF TO THE CLOCK TOWER ===

WALK TO Exit (back to main room)
TALK TO Chef --> he tells you that he wants you to bring back Byron so that he can explore recipes specially created for vampires
WALK TO Exit (main door, to the outside)
the stairs up have collapsed
USE cog (climb up) --> Ego says he needs a way to climb without get his hands stuck into the cogs
USe knife on cogs --> the knife gets crushed to no effect
USE stake on cogs --> this time the cogs slow down
USE cogs (climb up) --< you climb up

==== MIDDLE OF THE TOWER (lower part) ====

keep climbing up
when you reach a certain height, the screen quickly scrolls up (with an new button appearing on the left of the screen: an arrow pointing downwards)
click on the arrow. That brings you back just where you were before -- at the top of the "low" section of the climing.
climb down, but this time to the left instead of where you came from
USE lever : Ego says "I can't see its immediate use"
MOVE lever : Ego pulls it down.
go up, now.

==== MIDDLE OF THE TOWER (upper part) ====
USE pole --> Ego climbs up
USE chain --> Ego won't do it with his bare hands
USE cross on chain --> he says he needs a more strudy string
USE garlic on chain
USE ladder

==== TOP OF THE TOWER ====

walk to Byron --> Ego walks half way but stops because of the noise
LOOK AT yoke --> yup, defnitely what we need to break down.
USE meat tenderiser on yoke --> can't reach it
USE beam (climb) --> it's too high up!
PICK UP ladder
USe ladder on beam
USE ladder (climb)
USE meat enderizer on yoke --> Ego says he'd rather have some sort of screwdriver
USE definitely blunt knife on yoker --> it's broken and useless
USE crucifix on yoke --> almost thin enough
USE meat tenderizer on crucifix --> Ego says the metal is not soft enough
USE lighter on crucifix --> the crucifix is now hot
USE meat tenderiser on crucifix --> the end is flattened
USE crucifix on yoke

==== CURING BYRON

TALK TO byron --> exhaust all dialog options
PSYCHO byron --> not working
PSYCHO Byron again ("judge") --> still not working
PSYCHO Byron again ("alienate") --> still not working
PSYCHO Byron again ("listen") --> when you have the oppotunity to talk, say "Please go on..." (keep listening)

 

End

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