Thank you for playing my game :D If you have any questions, found any bugs or whatever you can e-mail me at olle_segerback@hotmail.com JIMMY THE TROUBLEMAKER WALKTHROUGH ATTIC The main thing to do here is to get the chest open. Start out by pulling the cord on the lamp in the foreground. You'll hear a click. It's the desk next to the lamp that has opened. open the drawer and take the key. Use the key on the chest and pick up the book contained inside. Open up your inventory and use the book on yourself to start this adventure. NEW WORLD After the little cutscene with the cow you're ready to get moving. First of all take the shovel by the tree. Exit to the south. Not much to do in the next area except for picking up the toadstool. Walk to the west and enter the witch's house. Nothing important in here yet so proceed up the stairs to get to the witch's bedroom. Talk to her 3 times to wake her up. Keep talking to her until the "I guess I'll go dig up his corpse then" option comes up. say it and end the conversation. Go out from her house and walk east one time. There´s a exit to the south and a exit to the east here Proceed east right now and you will come to an area with a guard standing at a bridge. Here another small cutscene begins and you wind up in jail. (Must talk to the witch first to trigger that scene) JAIL Pick up the jar and the skull. Use the jar on yourself to relieve some pressure. Then talk to the door to make the guard enter the jailcell. Use the jar on the guard then you will automatically throw the skull at him and exit the cell Pick up the knife on the ground, the bottle on the table and the bone on the plate (a little pixelhunting there) Open your inventory and use the knife on the bone to make it sharp. Then use the bottle on the barrel standing in the back of the room To fill it with wine. Use the sharp bone on the padlock to get a key from the box. Use the winefilled bottle at the barrel next to the door. You'll hear another click. Push the loose stone on the wall (Located almost between the shelf with the jar and the box on the floor) The barrel moves away and reveals a trapdoor. Use the key on the trapdoor to get it open and go down. Exit to the south and you'll be in another room with a large hole in the floor. Approach the hole so Jimmy says that he can't get over it Go back up and take the board that's leaning against the wall. Go back down and use the board on the hole to make a little bridge Go over it and exit to the east. OUTSIDE Walk south and here you'll find an angry gnome walking around. Time to trap that little sucker. First go west. If you search the ground to the right next to the dead tree area you'll eventually see some "Grass" sticking upp. Pick it up and go back to the previous room and go east to the cemetary. Walk north and then exit to the east at the church to get to the gnome cemetary. Take the leaves on the ground and a nut from the bush. Go back to where to gnome walks around. Use the shovel on the ground (Pixelhunting again to make "Ground" appear as a hotspot,a bit to the left from the middle rock) then use the grass on the hole, then the leaves, and finally the nut. Go stand behind the tree to trigger a little scene (If nothing happens when you go behind the tree means that you're not quite in the right position, just walk a little more up or down if that happens and everything should be fine) Go and pick up the gnome and go west to the house again. Use the gnome in the hole in the wall Now you'll play as the gnome. Only thing you need to do is to walk under the bed to find a key taped under it(Same here like when you hide behind the tree, must stand on the right place under the bed. Stanley will tell you when he finds it). Use it to open the cabinet and take the goldcoins then leave.The gnome will now run away to the gnome village. Follow him there and wait till he escaped into the small cave. Time to get small yourself!!! Go west and talk to Walter if you want to. He doesn't have anything important to say though but you might find it amusing to talk to that pathetic man Walk west again. Here you'll meet Buzz for the first time. After the short but not meaningful conversation, follow him. Now you'll find him talking to Walter then takes off to the south. Follow him again. Now you have to be faster than him and walk west to the village before he gets there.Immediately walk behind the house closest to the right. Wait and Buzz will approach the house on the left and reveal the password to enter it. Now you also know the password. If you weren't faster than him he will say that he's being watched and flies to another place. Find him at the big tree you came to after escaping from jail and follow him to the house again. But since you don't have the gold the gnome took off with there's no reason to enter this place just yet. Go west and back to the witch's house and speak to her and learn that she has a potion to make you small. She falls asleep just when she's about to tell you what you have to add in order to make it work properly Since you don't have a lot of stuff in your inventory it's quite obvious that you have to add the toadstool to it. Do that and you now have the potion to get small. Walk back to the cave and drink the potion and chase after the little gnome. Soon you will come to a room in the cave where you'll see a ladder on top of the wall...inaccessible. You'll also notice 3 levers on that same wall. Time to do so some pulling. first pull the left lever(1) then number 3, number 1 again and finally number 2. The ladder comes down. Use your handicon on the ladder to go out. Here's a small scene where you confront Stanley the evil gnome, After they have spoken you receive the goldcoins he ran off with. Exit the cave-area. After you're finished in the cave go to the village and say the password to go inside the store. The interesting items in here is the compass on the counter and the piggy bank next to it. Buy them and get out. Go inside the middle house and take the paint and brush. open your inventory and paint the piggybank then return to the fisherman and offer him the piggybank to receive a fish. now you're ready to go to the forest of neverending night. Only one small thing to do before you can enter though. As soon as you reach the entrance to the forest, a cat will walk towards you. You will learn that Jimmy is allergic to cats and will exit the screen if the cat gets to close to you. Bring out the fish from your inventory and use it on the cat to throw it in the oppsite direction. The cat will leave and you can enter the forest. FOREST OF NEVERENDING NIGHT Walk east twice then south and east again. You will see Charlie sitting by a tree with a hot dog in his hand. Talk to him if you want. If you look at the tree on the right side you will notice a key hanging on a small branch. If you try to take it Charlie will tell you to leave it alone. Wait for him to say that he's tired. Then he nods off and that's when you take the key. Exit the forest and go to the cemetery and walk west. Use the key in the door and enter the family tomb. Open the tomb in the center of the room and take the ring and go back to the forest.If you didn't talk to charlie now's a good time. Talk to him once. There will be a dialogue without the possibility to choose any topics Talk to him again and chosse all alternatives. Then say goodbye and talk to him again and choose all alternatives. Leave this place. Walk west until you reach Medora village Walk down the path in front of you and walk to the house to the left and open the door. If you didn't talk to charlie his exwife will come down the stairs if you try to go up the stairs or open the desk or cabinet. After a short conversation she will tell you to leave. If you did talk to him, Jimmy will now ask if she's charlie's wife. When the conversation ends she will leave the house and tell you not to touch anything while she's gone...like you're gonna obey her right? The cabinet is empty so don't bother with it. Go up the stairs and into the bedroom. The diary on the bed is locked so open up the jewelry box on the left side of the room In there you will find the key to the diary. Use it on the diary and after a while you'll learn the combination for the desk downstairs. Don't forget to open up the nightstand as well to get a cassette. Walk back downstairs and open the desk. Now you know the combination so just press the arrows until you get it right. You will find a taperecorder in there. If you try to use the tape in the taperecorder Jimmy will tell you that it's copyprotected and can't be used right now. Go back outside and go to the house on the right side and open the door. In here there's not much to do. Look at the bottomright side of the poster and you will find "Tape" take it and then use it on the cassette to make it recordable. Exit the village and walk south then east(You can go back where charlie is for a small scene between him and his wife. Not required but for the fun of it). A snoteating troll stands there. Use the Now-ready-to-use Taperecorder on him to record his voice.Leave and walk west. Here you'll find Bub and his retarded brother Bob. After the conversation use the ring in the hollow and the gates will open. Proceed north Not much to be done here except for a ground digspot. Proceed west and you will finally arrive at the wizards grave. The owl won't like it if you try to dig it up. First look at "Ground" a few times in front of the tombstone for some funny dialogs. It's not necessary though. Use the shovel one time on the ground and a small conversation begins. After that, use the tapececorder on the tombstone. The owl thinks that the wizard is alive down there. Freaks out and disappears. NOW you can dig up his grave. Take the stuff you find and return to the witch. Talk to the witch and a small scene starts. After that get back to the forest where the troll stands. USe the spell you got in your inventory that fell out from the book and you'll turn him into a toad. Continue into the cave. CAVE Walk West,north.east,east and climb the ladder and you'll finally be inside Josephine's hideout. In the first room there's nothing of importance.Look or try to interact with hotspots for some funny responds but that's about it Walk west and you will find yourself in a room with some stairs. At the bottom you will se a pot with flowers. Pick it up and you will find a key beneath it.Sure are lots of keys in this game huh? Go up the stairs and you will come to another room with yet another staircase. Something's weird though. The painting is alive. How about that? Walk up the stairs and a small scene starts where Jimmy is sucked inside the painting. Island Ok nice and warm here. Not a bad place to be. Pick up the drink on the chair. If you look closely on the sandcastle you will notice a small flag. Take it and use it on the clam when it opens up. This will prevent the clam from closing again and you can take the pearl. Speak to Professor Brown as well. He will tell you what to do when you meet him at his house so...Lets go. When you enter his house there's a hollow stick on the ground (Peashooter) pick it up. and take the batteries on the desk and open the middle drawer to find a portable vaccumcleaner. Talk to the professor again And another conversation begins. When you're done you can talk to him again if you want and ask about his hair. Exit his house and walk east then south. In this small indian village there's not much to do. Walk to the left side and the very scary ghost will appear and tells you that you may only pass if you win a game ho wants to play. Agree to do it and it will begin. The first time the indian turns is always the same but after that it's random so there's nothing I can say to help you. It might take a few tries. The save function will not be available for obvious reasons. After you win the game proceed to the left. Take the tooth from the totempole and combine it with the drink you took earlier and make it sticky. Go back to the other totempole and use the sticky tooth in the mouth If you don't combine the two items the tooth will not stick and it will fall to the ground. You will receive a pipe with some weird herbs inside. Now you have 2 of the 3 items professor Brown wants. Now walk to the east from the totempole. You can swim into the cave behind the waterfall if you want. Walk between the larger rock and the tree to the left to proceed down into the water. There's nothing important here but you can talk to Hector if you want to. If you don't care about that just continue to the east. In here a lady lets you participate in a quiz. Do that. The quiz is simple to beat. Even if you forgot the things she asks you can do it over and over again until you get it right. Your grand prize will be.....................Seeds......Now you can use the peashooter. (Shoot the quizlady if you want. You can also shoot professor brown) Continue to the east and you will find a tree with golden fruits...Just what the Doc ordered. You can shoot the fairy as well for an amusing scene where Jimmy transforms into a pig. The fruit in the middle of the tree is the one you're going to get. Use the peashooter on it and Jimmy will try to shoot it. If he misses just keep doing it and eventually he will shoot it down. Only one problem left. The fairy won't let you get past the sacred ring of toadstools. Insert the batteries in the vacuumcleaner and then use it on the apple to make it move in your direction. Go back to professor Brown's house and use all the golden apple, the pearl and the pipe in the bucket. After the scene that follows is over Jimmy will be outside. After a little while he tells you that it's been a while and you should go back to him. Do that and you will see the professor passed out on the floor. Use the handicon on the painting to get back to the room with the painting. Go up the stairs and use the key you found under the flowerpot in the chest to open it. pick up the mirror and Jimmy will automatically press a hidden button as well. Now open the nightstand on the left side of the bed to find another button to press. Finally open the small jar on the right side of the bed to find the last button to press. A secret door will open. You can talk to the big mirror if you want but it's not necessary. Enter the door that opened and that's it. Enjoy the short ending and be proud of yourself :D GameSolves http://www.gamesolves.us.tt/