31-05-2020
A Tale of a Legacy
Dery Marlon, a young vagabond who has
just settled in a camp on the outskirts of the city of Zippar, receives a
misterious letter in which an unknown man gives him a considerable part of his
inheritance.
In order to collect the inheritance, he will have to travel far and wide across
the Kingdom of Arval, traversing many villages and regions of the kingdom.
This adventure will lead him to
discover who the mysterious Feyer Golesh is and the motives behind leaving him
the riches.
Love, betrayal, mystery, tension and entertainment blend together in this
adventure that will delight the fans of classic graphic adventures.
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Inventory and main menu: move the mouse cursor at the top of the screen.
ZIPPAR Take the rope and the hammer in the boxes next to the watchtower of the port. Speak to the harbour master. Ask him if we can use the boat and offer him something in exchange for using the boat.
He will ask us for some novels from the library.
Ask her about the harbour master. She will tell us that
we need a Zippar citizenship certificate.
He tells us that we have to answer some questions. We
answer anything to the first question. Ask for personal information (name, place of birth, date of birth and address in Zippar.
When he ask us why we want to know, we have to tell him
that a friend wants to send mead to his home.
He asks us to pay a fee to give us the certificate. We
do not have money. Ask about her interests and all the dialog options about the insects that interest her. Speak to the merchant and ask for sugar. We also call it a compliment. She asks for an ointment in order to give us the sugar. She gives us a bowl to prepare it.
Put the flowers on the stump and crush them with the hammer. Use the Floris Maris extract with the bowl. Use the bowl with the river water in the forest.
Go to camp and use bowl with mixture on the bonfire to
heat it.
Use sugar with the jar. Go to camp. Use the jar with
sugar on the insects to catch them. The navigation map is kept by the innkeeper. Go to the tavern.
Speak to the innkeeper. We asked him for the map and we told him that the port chief told us. Answer the questions: name of the librarian and name of the harbour master (the librarian told us before if we asked her about it) and about the compliments that the merchant likes the least (before we told the merchant a compliment that she did not like). He give us the map. Go to the market.
Talk to the carpenter and ask him for some oars. In
exchange he asks us for rum and fish.
Pull the rope to remove the plug. We have the rum.
Insist him politely until he gives us
the bread. The harbour master tells us that they like bread. Use the bread on the river water to throw it away.
The seagull is leaving. Catch the fish basket.
The poem that has been written will give us clues for
later. Go left again. The big disc on the black bottom axis. We press the button to activate the mechanism.
He will tell us about the rock barrier that we
will have to burst.
It tells us about the explosive liquid. Ask how
the business is going. Ask him if he would like to catch him again and what we would have if we discover a rat plague in his business.
He asks us for a proof. Take the box. Go to Main Steet.
Talk to the grocer. Ask him about her perfume.
She gives us a handkerchief to take the sample.
Use handkerchief in the perfume to collect sample.
She asks us for an ingredient for the perfume: pomelard
fruit.
Take small barrel. Pick up a wooden spoon with holes in the containers on the left.
Try to catch the rat (click
on it). Use knife in the bush on the left to catch a branch. Pick up the feather on the ground. Use the net with the holed spoon.
Use the invention with the rock
under the tree. Shake the tree (click on it) to drop the
fruits into the picker. Put the box with the cheese on the hole under the alley ladder. Click on the rat. It gets into the box.
Using merchant perfume on the rat. Go to the park.
Give the inspector the rat.
Use bucket with explosive liquid in the barrel. We need
more liquid.
Pick up the twine on the wheel of Mony's wagon. Use the
string in the barrel (wick). We need fire for the wick.
Talk to the soldier and ask him about Dery Marlon. He
tells us that he does not have a portrait to identify
him.
Insulting him and comparing him to a parrot (2 times).
He gives us the portrait. Talk to the soldier again and ask him to see some official Duruk document. He says no. Talk to Mony and ask for help in order to distract the soldier. She give us some herbs. Use the herbs in the soldier's mug. Leave the stage and go back. The soldier sleeps.
Take the official documents on the ground. Look at them
to see the official document. The boy asks us to fix his broken sword to give us the shovel.
Talk to the boy and ask about the parrot. He
tells us that we need a cookie to speak to us. We use the sword on the plant to stick the sword.
We go back and give the boy the sword. Let us take his
shovel, so we take it.
On this
screen, we grab cereal from the plant and the wooden
bowl on the rock.
He tells
us that there is a poem that always makes him very sad
and he leaves his post to cry. Then we go to the screen where the wet ground is. We dig with the shovel.
Use the
bowl with the crushed cereals in the water. We get the
dough.
Take the cookie in the
oven and give it to the parrot, which runs away.
We put the belt on the discs to the
right of the door. We pull the lever to open the door.
We ask
her as much as we can about her husband and her marriage.
He tells us about a remedy but we need to pay him
10 dollots. Use the ball with the jar. Back to the well. Use the mug with the rope in the well to collect coins.
The invention falls. We need another
way to get the money.
Tell her that they are to throw into
the Well of Desires and that they are to find a good
woman. Ask him why he wants those aphrodisiac herbs. W e insist that he is an attractive man and to tell us that he is there waiting for another woman. He admits it. We return to the street.
We tell the woman that her
husband is cheating on her and to go to the well in 5
minutes if she wants to check it out.
Offer to carry the concoction ourselves. Ask
why he doesn't fire his employee.
Tell him that his boss is looking
for him. Ask him why he doesn't quit his job.
He tells us that he hates his boss and his
shrill voice. He asks us for a game. Go back to the living room and ask the employee. He tells us that he d has games, but they’re hidden. We tell him that maybe his boss knows where he is hiding them. He goes to the trunk and puts a combination to open it.
Each clack is a press on the button. The click
indicates the end of the sequence.
The trunk opens and we take the
yo-yo. We take a mug in the cupboards. We take a pot of honey in between the jars.
Use the mug on
the beer barrel. Use the honey in the beer mug.
The governor opens the
bedroom window. |